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In the bustling alehouses of Prigwort, the talk of every table inevitably turns to the crookhorns menacing the western marches of Lady Harrowmoor’s domain—but some whisper of another threat to the east.

Ambushes on the road to Castle Brackenwold. Smoke rising from the long-abandoned ruins of Droomen Knoll. Mournful pipe music on the wind, stirring memories of Dolmenwood dreaming beneath the snows of an eternal winter.

Drawn by the promise of treasure and renown, you and your companions set out to investigate.
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This is the second part of a two-part adventure in an ongoing Dolmenwood campaign, in which players explore a vast enchanted forest full of ancient secrets, strange creatures, and feuding factions.

Each session features a rotating cast of adventurers pursuing their own goals, shaping the Wood itself—and leaving ripples that may be felt by future parties.
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Rules & Materials
We will be using the rules from the Dolmenwood Player’s Book, which is similar to Old School Essentials and other games in the Old School Renaissance genre. You may create your own character or grab a pre-gen when you arrive.

No materials are required, but pencil, paper, and dice are reccomended.

For further discussion about house rules, logistics, or to get a head start on character creation, you can visit this thread on the Variety Society Discord.
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This campaign includes mature topics; all attendees, including guests, must be 18+ years old.

Safety Tools: X-Card

Content Warnings: Contains dark fairy tale violence including harm to children, cannibalism, and body horror. Also contains drug use, psychedelic experiences, and occasional sexual content.

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