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Houdini application in the gaming industry

Photo of Kelvin
Hosted By
Kelvin and 2 others
Houdini application in the gaming industry

Details

This is an online meeting and sharing about Houdini application in the gaming industry, let's meet up!
Meeting Link: https://meeting.tencent.com/dw/n1HACI0DzwO1
Meeting ID:189 258 437

Host: Calvingu
Simultaneous translation: Yuqingchen

Schedule:
Christopher Hebert (Marketing Director at SideFX)
Opening Speech
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Title: Elements of Houdini in the creation of a game

Paul Ambrosiussen (Technical Artist and Lead for the Labs initiative at SideFX)
Mai Ao (Technical Artist at SideFX)

Description: In this talk, we will be dissecting how proceduralism in Houdini can be used in the more efficient creation of a game. This will be done by looking at a hypothetical game as well as already existing successful customer stories. Learn how Houdini FX, Modeling, Terrain, Worldbuilding and Optimization workflows are being used to bring your game creation to the next level.
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Title: Houdini Photogrammetry and VAT Utilization in Game Industry

lhilyang from Tencent Games Lightspeed & Quantum Studios

Description: Game res assets and game effects benefit from Houdini Tools with showcase, including houdini photogrametry process comparing with traditional high-low res asset making, rigid body and sprites VAT in Game production.
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Title: Exploration of Solaris in game production

yuqingchen, lloydli and calvingu from Tencent Games Morefun Studios

Description: Integrated with UE4 and Houdini Solaris, our Falcon USD framework offers high performance and flexibility to sync various types of data across multiple DCCs. On top of that, Falcon Actions offers a series of cloud computing based and automation solutions, handle game assets in batch way to match different criteria designs. Falcon Building tool offers a fully interactive way to edit and generate building elements in game. With node-based rule editing system, our tool let user be able to have instant feedbacks when editing, and generate various sizes and shapes of building in an efficient and convenient way.
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Title: Application and Exploration of PCG in Game Production

yuyuzhao, kelvinjrcai, and zhimingma from Tencent Games Common R&D and Operation System

Description: Developed based on Houdini Engine, our PCG process design framework provides diverse data exchanges, visual process building interface, convenient auxiliary HDA library, and fast tool reuse mechanism. It is fully decoupled with art production and process design, making art production more convenient, TA development more flexible, and project iteration faster, safer, and more efficient.
With a wide range of production applications, all procedural content generation scenarios are applicable basically. Typical use cases are natural landscape generation of large terrain, vegetation, rivers, road networks, buildings, cities, villages, etc. It is suitable for projects with large workload, high repetitiveness, consistent quality requirements, and the need for repeated iterative modifications.

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Shenzhen Houdini User Group Shenhug
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