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We will be meeting at the Millcreek Library in Study Room B for this meetup.

Entity Component Systems (ECS) are a fairly new framework for understanding how to set up game engines. For this presentation, we will be using pygame to make a simple game, then improve it using ECS concepts.
Even if you're not necessarily a game developer, there's something to be learned from understanding how other engineers have solved high latency problems introduced by OOP.

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