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Details

PLAYER INFORMATION
Experience required: None
Age: 18+
Number of seats available: 6
Character Sheets: Pregenerated character sheets will be provided.
Link to the System!

2 seats in every guild one-shot are reserved for the monthly supporter lottery. You may see players in a game's attendee list before guild-wide RSVPs open.

Please scroll all the way down for any and all information, including age restrictions, what kind of experience is needed (if any), what to bring, content warnings, and more!

PRICING

  • It is $10/per player to play this game at Groundswell Startups.
  • It is $8/per player if you are a paid monthly supporter of the Guild (via our Ko-Fi or Patreon).

ABOUT THE ADVENTURE
First look at Daggerheart, will be a basic game to get a feel for it

ABOUT THE SYSTEM
Daggerheart is a fantasy tabletop roleplaying game (TTRPG) from Darrington Press (the creators of Critical Role) designed for collaborative storytelling and long-term campaign play. It features a unique "duality" dice system where players roll two D12s—one for hope and one for fear—to determine the success of their actions, with the higher die influencing the narrative and generating resources like Hope for players and Fear for the Game Master. The game combines narrative-driven gameplay with tactical combat, uses a system of "Domains" and abilities to bring characters to life, and encourages players to actively build the world alongside the GM.

GAME MASTER INFORMATION
Name: Wolf
Pronouns: He/Him
7 years as a TTRPG Player
6 years as a Game Master

ADDITIONAL DETAILS
WHAT YOU NEED:

  • A Pencil
  • Two Different D12s

WHAT I PROVIDE:

  • Pregenerated Character Sheet
  • Pencils, pens

GAMEPLAY DETAILS:

  • Rules Loose-Rule of Cool
  • Learning session-Gameplaye questions encouraged

CONTENT WARNINGS:

  • Adult Language

PROHIBITED CONTENT:

  • Body Horror
  • Psychological Trauma
  • Torture

SAFETY TOOLS USED
Sometimes games have content or situations where a player or GM may feel stressed out, unsafe, or otherwise not having fun. Safety tools are a way for players and GMs to communicate and check-in before, during, and after a game in order to make sure everyone is still having fun, and to provide the right support when needed.

Information on Safety Tools

DURING THE GAME:

  • Lines and Veils
  • Script Change Ratings
  • Open Door
  • Breaks
  • Aftercare
  • Debriefing

PLAYERS CAN EXPECT:

  • Combat/Tactics: (Low)
  • Roleplay: (Medium)
  • Exploration: (Medium)
  • Puzzles: (Low)
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