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The GMs from our How to GM Class will have their course culminate in them running their own October Game Day.

For New GM Game Day, each game has one seat reserved for an experienced prechosen Guild GM coach, a classmate from their course, and potentially a +1 GM guest in order for our new GMs to feel the most comfortable running for their first game. You may see players in a game's attendee list before guild-wide RSVPs open.

Please scroll all the way down for any and all information, including age restrictions, what kind of experience is needed (if any), what to bring, content warnings, and more!

PLAYER INFORMATION
Experience required: None
Age: 18+
Number of seats available: 3
Character Sheets: Pregenerated characters will be provided.
Link to the System!

PRICING

  • Free!
  • If you wish to donate, our recommended donation is the usual price for a one-shot, $8-10.

ABOUT THE ADVENTURE
It has been years since the last virgin was sacrificed: and now the pit beast awakens once more! Every generation it stumbles forth on undulating tentacles from its resting place deep below the great ravine, its towering blubbery mass ravaging the land before returning to slumber for decades. But this time is different. The Great Beast strikes with intelligence: bands of faceless gray-robed men emerge from the tenebrous depths, herding the beast’s roaming tentacles before them. The enigmatic people of the pit live despite the passage of ages! The earth shakes each night as they herd the primordial tentacles ever further, while the villagers ask: is any man brave enough to put the sword to this menace?

ABOUT THE SYSTEM
Ready to roll some dice, fight weird monsters, and maybe die gloriously?

Dungeon Crawl Classics is a fast-paced, old-school-inspired fantasy roleplaying game published by Goodman Games. Designed to capture the weird, gritty, and gonzo energy of early tabletop RPGs, DCC blends lethal dungeon crawls, strange magic, and heroic destiny with a heavy-metal-meets-sword-and-sorcery vibe.

Join us for a one-shot adventure in Dungeon Crawl Classics (DCC) — a wild, rules-light fantasy RPG where anything can happen and probably will.

GAME MASTER INFORMATION
Name: Sam (SamKat)
Pronouns: She/her
6 years as a TTRPG player
First time Game Master!

ADDITIONAL DETAILS
WHAT YOU NEED:

  • Nothing, everything will be provided

WHAT I PROVIDE:

  • Everything required will be provided

GAMEPLAY DETAILS

  • Core Book Only
  • Rules Loose- Rule of Cool
  • Learning Session-Gameplay questions encouraged

CONTENT WARNINGS:

  • Adult Language
  • Descriptions of Gore/Violence

PROHIBITED CONTENT:

  • Abuse against children/animals
  • Torture
  • Murder Hobos
  • Sexual Assault

SAFETY TOOLS USED
Sometimes games have content or situations where a player or GM may feel stressed out, unsafe, or otherwise not having fun. Safety tools are a way for players and GMs to communicate and check-in before, during, and after a game in order to make sure everyone is still having fun, and to provide the right support when needed.

Information on Safety Tools

DURING THE GAME:

  • Lines and Veils
  • Breaks

CHARACTER SHEETS

  • Pregenerated characters will be provided.

PLAYERS CAN EXPECT

  • Combat/Tactics: (Medium)
  • Roleplay: (Medium)
  • Exploration: (Medium)
  • Puzzles: (Low)

VENUE INFORMATION:
Accessibility

  • Accessible parking near venue; ramp access; accessible bathrooms; wide doorways to accommodate wheelchairs/scooters; no loose cables across walking areas.
  • Groundswell has 1 handicapped spot total.

Parking & WiFi

  • Groundswell has plenty of parking in front of, to the left and right side of the building. You may park in a parking spot, or in the grass.
  • There is also parking in the park next door that Groundswell uses in case of overflow.
  • Free WiFi is available.
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Dungeon Crawl Classics RPG

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