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Details

PLAYER INFORMATION
Experience required: No Experience Required
Age: 14+
Number of seats available: 6
Character Sheets: Pregenerated character sheets will be provided.
Link to the System!

This will be a License Level 0 game, meaning your Lancers are just starting out! It's intended to give an overview of the rules and the setting, with more room for roleplay than my previous one-shot.

2 seats in every guild one-shot are reserved for the monthly supporter lottery. You may see players in a game's attendee list before guild-wide RSVPs open.

Please scroll all the way down for any and all information, including age restrictions, what kind of experience is needed (if any), what to bring, content warnings, and more!

PRICING

  • It is $10/per player to play this game at Groundswell Startups.
  • It is $8/per player if you are a paid monthly supporter of the Guild (via our Ko-Fi or Patreon).

ABOUT THE ADVENTURE
You are potential recruits for the Mirror Smoke Mercenary Company, eager to prove your worth (and hopefully earn some sweet enlistment bonuses in the process). As a particularly promising group, you're given the opportunity to do your entrance tests on the new ViCTR virtual combat system as a way to show off your skills and experience! Sure, it's still a prototype, but the tech teams assure you they've got the bugs worked out.

ABOUT THE SYSTEM
Lancer imagines a future where a survivor humanity has spread to the stars after weathering terrible ecological collapse on Earth - the end of the Anthropocene as a consequence of unrestrained consumption and poor stewardship. Thousands of years later, humanity lives in the wake of a desperate revolution, one where the victorious radicals now manage the galaxy they've won.

The setting features a mix of gritty, mud-and-lasers military science fiction and mythic science fantasy, where conscript pilots mix ranks with flying aces, mercenary guns-for-hire brawl with secretive corpro-state agents, and relativistic paladins cross thermal lances with causality-breaking, unknowable beings. Lancer's galaxy is one where utopia exists, but is under threat, and the struggle is not yet entirely won; the revolution is not yet done.

In Lancer, players adopt the roles of mechanized chassis pilots - mech pilots - comrades together in a galaxy of danger and hope. Some groups will fight to rectify the crimes of previous administrations; others will fight for their nation, pieces in a greater game of hegemony. Others will carry the banner of a corpro-state or mercenary company, working to advance private interests while lining their pockets. Others still will fight for groups acting in opposition to those in power - for the underground, for the forgotten, agents of entropy and agents of yet more radical revolutions.

Lancer offers deep, modular mech customization, a wide range of player backgrounds and hooks to prompt storytelling, and a system and setting with room for any narrative you and your group want to tell. It’s best with a group of 3-5 players, and can be used to run a one-shot session or persistent campaign.

GAME MASTER INFORMATION
Name: Natalie
Pronouns: She/Her
20+ years as a TTRPG Player
15+ years as a Game Master

ADDITIONAL DETAILS
WHAT YOU NEED:

  • Nothing, everything will be provided
  • You may bring a LL0 character for the session if you like!

WHAT I PROVIDE:

  • Everything required will be provided

GAMEPLAY DETAILS:

  • Rules Loose-Rule of Cool

CONTENT WARNINGS:

  • Adult Language

PROHIBITED CONTENT:

  • Sexual Themes

SAFETY TOOLS USED
Sometimes games have content or situations where a player or GM may feel stressed out, unsafe, or otherwise not having fun. Safety tools are a way for players and GMs to communicate and check-in before, during, and after a game in order to make sure everyone is still having fun, and to provide the right support when needed.

Information on Safety Tools

DURING THE GAME:

  • Lines and Veils

PLAYERS CAN EXPECT:

  • Combat/Tactics: (Medium)
  • Roleplay: (Medium)
  • Exploration: (Medium)
  • Puzzles: (Low)
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