One-Shot Initiative: Daggerheart, Land of the Frost
Details
PLAYER INFORMATION
Experience required: None
Age: 18+
Number of seats available: 4
Character Sheets: Pregenerated character sheets will be provided.
Link to the System!
2 seats in every guild one-shot are reserved for the monthly supporter lottery. You may see players in a game's attendee list before guild-wide RSVPs open.
Please scroll all the way down for any and all information, including age restrictions, what kind of experience is needed (if any), what to bring, content warnings, and more!
PRICING
- It is $10/per player to play this game at Groundswell Startups.
- It is $8/per player if you are a paid monthly supporter of the Guild (via our Ko-Fi or Patreon).
ABOUT THE ADVENTURE
The world is threatened to be plunged into an eternal winter land unless the gates to the frost lands are sealed again. The issue is that the key to do so has been stolen. Are you brave enough to take this adventure or will you freeze for all of eternity?
ABOUT THE SYSTEM
Daggerheart is a collaborative fantasy tabletop roleplaying game where players and the Game Master (GM) work together to build a world and a story. It features a core "Duality" dice mechanic where players roll a Hope die and a Fear die to determine the outcome of actions, which can impact narrative consequences and resource gains. The system also uses cards for character abilities and streamlined rules for a narrative-focused experience.
GAME MASTER INFORMATION
Name: Wolf
Pronouns: He/Him
7 years as a TTRPG Player
6 years as a Game Master
ADDITIONAL DETAILS
WHAT YOU NEED:
- A set of polyhedral dice
- 2d12 (Two different colors)
WHAT I PROVIDE:
- Pregenerated character sheet
- Pencils/Pens
GAMEPLAY DETAILS:
- Rules Loose- Rule of Cool
CONTENT WARNINGS:
- Adult Language
PROHIBITED CONTENT:
- Body Horror
- Psychological Trauma
- Torture
SAFETY TOOLS USED
Sometimes games have content or situations where a player or GM may feel stressed out, unsafe, or otherwise not having fun. Safety tools are a way for players and GMs to communicate and check-in before, during, and after a game in order to make sure everyone is still having fun, and to provide the right support when needed.
Information on Safety Tools
DURING THE GAME:
- Lines and Veils
- Open Door
- Breaks
- Aftercare
- Debriefing
PLAYERS CAN EXPECT:
- Combat/Tactics: (Low)
- Roleplay: (High)
- Exploration: (High)
- Puzzles: (Low)
