One-Shot Initiative: Daggerheart, Gift Heist
Details
PLAYER INFORMATION
Experience required: None
Age: 18+
Number of seats available: 4
Character Sheets: Pregenerated character sheets will be provided.
Link to the System!
Reach out if you have any questions and with characters that you want to play. My discord is Wolfmaster19
2 seats in every guild one-shot are reserved for the monthly supporter lottery. You may see players in a game's attendee list before guild-wide RSVPs open.
Please scroll all the way down for any and all information, including age restrictions, what kind of experience is needed (if any), what to bring, content warnings, and more!
PRICING
- It is $10/per player to play this game at Groundswell Startups.
- It is $8/per player if you are a paid monthly supporter of the Guild (via our Ko-Fi or Patreon).
ABOUT THE ADVENTURE
With Santa Claus missing, the gifts have also disappeared. the elves can deliver the gifts if you can get them back in time but only three people would know where they would be. But they aren't very friendly, can you get them to help you or will it be a sad Christmas this year?
ABOUT THE SYSTEM
Daggerheart is a collaborative fantasy tabletop roleplaying game where players and the Game Master (GM) work together to build a world and a story. It features a core "Duality" dice mechanic where players roll a Hope die and a Fear die to determine the outcome of actions, which can impact narrative consequences and resource gains. The system also uses cards for character abilities and streamlined rules for a narrative-focused experience.
GAME MASTER INFORMATION
Name: Wolf
Pronouns: He/Him
7 years as a TTRPG Player
6 years as a Game Master
ADDITIONAL DETAILS
WHAT YOU NEED:
- A set of polyhedral dice
- 2d12 (Two different colors)
WHAT I PROVIDE:
- Pregenerated character sheet
- Pencils/Pens
GAMEPLAY DETAILS:
- Rules Loose- Rule of Cool
CONTENT WARNINGS:
- Adult Language
PROHIBITED CONTENT:
- Body Horror
- Psychological Trauma
- Torture
SAFETY TOOLS USED
Sometimes games have content or situations where a player or GM may feel stressed out, unsafe, or otherwise not having fun. Safety tools are a way for players and GMs to communicate and check-in before, during, and after a game in order to make sure everyone is still having fun, and to provide the right support when needed.
Information on Safety Tools
DURING THE GAME:
- Lines and Veils
- Open Door
- Breaks
- Aftercare
- Debriefing
PLAYERS CAN EXPECT:
- Combat/Tactics: (Low)
- Roleplay: (High)
- Exploration: (High)
- Puzzles: (Low)
