Guild Game Day: Our Last Best Hope, The Core Mission
Details
PLAYER INFORMATION
Experience required: None
Age: 14+
Number of seats available: 4
Character Sheets: Pregenerated character sheets will be available.
Link to the System!
2 seats in every guild one-shot are reserved for the monthly supporter lottery. You may see players in a game's attendee list before guild-wide RSVPs open.
Please scroll all the way down for any and all information, including age restrictions, what kind of experience is needed (if any), what to bring, content warnings, and more!
PRICING
- It is $10/per player to play this game at Groundswell Startups.
- It is $8/per player if you are a paid monthly supporter of the Guild (via our Ko-Fi or Patreon).
ABOUT THE ADVENTURE
The Core Mission takes your team deep beneath the Earth's surface, tunneling thousands of miles underground to keep Humanity safe from a crisis originating in the core of the planet.
ABOUT THE SYSTEM
Our Last Best Hope is a tabletop roleplaying game about a crew of people on a mission to save humanity from a terrible crisis.
During the game, you will play through a classic disaster movie, like Sunshine, Deep Impact, The Core, or Armageddon, where your characters are the stars. Each game is unique, as your group confronts a new crisis with a new set of characters and a new plan to save the earth.
Our Last Best Hope is a GM-less system about heroic sacrifice in the face of an impossible burden. The players develop characters and build a network of relationships, secrets, and fears that define them and their relationships to each other.
GAME MASTER INFORMATION
Name: Chris A
Pronouns: He/Him
37 years as a TTRPG Player
21 years as a Game Master
ADDITIONAL DETAILS
WHAT YOU NEED:
- Nothing, everything will be provided
WHAT I PROVIDE:
- Everything required will be provided
GAMEPLAY DETAILS:
- Rules Loose- Rule of Cool
CONTENT WARNINGS:
- Adult Language
- Descriptions of Alcohol Use
- Descriptions of Drug Use
- Psychological Trauma
PROHIBITED CONTENT:
- Body Horror
- Torture
- Sexual Themes
SAFETY TOOLS USED
Sometimes games have content or situations where a player or GM may feel stressed out, unsafe, or otherwise not having fun. Safety tools are a way for players and GMs to communicate and check-in before, during, and after a game in order to make sure everyone is still having fun, and to provide the right support when needed.
DURING THE GAME:
- Lines and Veils
- X, N and O Cards
PLAYERS CAN EXPECT:
- Combat/Tactics: (Low)
- Roleplay: (High)
- Exploration: (Low)
- Puzzles: (Low)
