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Details

PLAYER INFORMATION
Experience required: None
Age: 14+ (Minors must be accompanied by a legal guardian for the duration of the game)
Number of seats available: 6
Character Sheets: Character sheets will be provided.
Link to the System!

Snacks for the table are always welcome!

2 seats in every guild one-shot are reserved for the monthly supporter lottery. You may see players in a game's attendee list before guild-wide RSVPs open.

Please scroll all the way down for any and all information, including age restrictions, what kind of experience is needed (if any), what to bring, content warnings, and more!

PRICING

  • It is $10/per player to play this game at Groundswell Startups.
  • It is $8/per player if you are a paid monthly supporter of the Guild (via our Ko-Fi or Patreon).

ABOUT THE ADVENTURE
Winter has passed, and the world is waking.

The ground softens beneath your feet. New growth pushes through the soil. The air smells of rain, flowers, and change. Across the land, communities gather to celebrate Tillsoil, a festival of planting, renewal, and small joys. You are travelers on the road to one such gathering.

Along the way, you may find muddy paths, swollen rivers, and places long hidden beneath winter’s snow. You may meet others journeying for their own reasons—some hopeful, some uncertain. Old things may resurface. New things may begin. Whether you reach the festival, lose your way, or choose a different path entirely, the journey is yours to shape. Spring has come.

What will you carry forward?

ABOUT THE SYSTEM
Wanderhome is a pastoral fantasy role-playing game about traveling animal-folk, the world they inhabit, and the way the seasons change. It is a game filled with grassy fields, mossy shrines, herds of chubby bumblebees, opossums in sundresses, salamanders with suspenders, starry night skies, and the most beautiful sunsets you can imagine.

Wanderhome is built on the Belonging Outside Belonging engine by Avery Alder and Benjamin Rosenbaum. That means there’s no dice, no math, no Game Masters, and no complicated rules. It’s all about getting you into game as smoothly as possible and filling your imagination with richly developed worlds and evocative text.

GAME MASTER INFORMATION
Name: Maggie
Pronouns: She/Her
3-4 years as a TTRPG Player
~1 year as a Game Master

ABOUT YOUR GAME MASTER
Nerdy human with a background in theatre and nonsense

ADDITIONAL DETAILS
WHAT YOU NEED:

  • Nothing, everything will be provided

WHAT I PROVIDE:

  • Everything required will be provided
  • The game does not require dice

GAMEPLAY DETAILS:

  • Rules Loose- Rule of Cool

CONTENT WARNINGS:

  • Descriptions of Gore/Violence

PROHIBITED CONTENT:

  • Descriptions of Alcohol Use
  • Descriptions of Drug Use
  • Body Horror
  • Psychological Trauma
  • Torture
  • Sexual Themes
  • Harm to Pets/Children

SAFETY TOOLS USED
Sometimes games have content or situations where a player or GM may feel stressed out, unsafe, or otherwise not having fun. Safety tools are a way for players and GMs to communicate and check-in before, during, and after a game in order to make sure everyone is still having fun, and to provide the right support when needed.

Information on Safety Tools

DURING THE GAME:

  • Lines and Veils
  • Open Door
  • Highlight Reel and Wrap Session

PLAYERS CAN EXPECT:

  • Combat/Tactics: (Low)
  • Roleplay: (High)
  • Exploration: (High)
  • Puzzles: (Low)

Related topics

Events in Melbourne, FL
Geek Culture
Fun Times
Roleplaying Games (RPGs)
Tabletop Role Playing and Board Games
D20 Gaming

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