INTERCEPTOR RPG One Shot *Playtest Session*
Details
This is a one-shot of the still very much in-development RPG INTERCEPTOR by Luke Crane. This is a playtest session.
"This is a game about racing around in bad-ass muscle cars, until it's very much not. "
-me
The Vibe
The scrub-blistered desert is cut in two by a single stretch of steaming asphalt. A metallic noise pierces the ear - the throaty roar of a carburetor stressed under high acceleration lets out. A red Belle Aire launches into frame - speeding down the highway. A heartbeat later, a gold Falcon XB rockets into frame, it's engine screaming so loudly it raddles the chest. As it careens past, lights flash and sirens blare, we see blue capital letters emblazoned on the boot: INTERCEPTOR.
INTERCEPTOR is a roleplaying game about working your job and living the life you dreamed of as the world around you is pulled apart. It's the stark science fiction future of 1979. Will you protect those you are sworn to or will the stress and trauma of this life transform you into what you hate?
The Game
The game requires two to three players, one taking the role of the Director and the others as SPG Officers, the officers are the story protagonists.
The game is built to play in 30-60 minute phases but since it's my first run and the game is still in the works, I've allotted for more time so we're not rushed. I'll do my best to prepare a smooth facilitation but we'll take the rough patches as they come. The plan is to get a full 'tour' plus 'life' phase in.
The tone of the game bounces between high octane action and blistering emotional beats. The protagonists are police. The game is not a police procedural. The game is about the tension between ideals, duty, and fraying emotion. It's an attempt at grim satire.
The Table
As always, my table is LGBTQ+ friendly and all who are welcoming are welcome. We'll have an open line of commutation about what everyone's feeling up for the day of play. This is a game designed around how we internalize and externalize trauma. Decide if this game suits you.
The Venue
We'll try the new game room at Emerald City Comics on 49th street. We'll start when they open, so hopefully space won't be an issue.
Touchstones
Screen:
Mad Max (1979)
The Duel (1971)
The Cars That Ate Paris (1974)
Sound:
The Birthday Party - Hee Haw (1979)
Black Sabbath - Never Say Die (1978)
Blondie - Eat To The Beat (1979)
More available, just ask.
