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Mage: The Ascension - The Light of Baphomet

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Lucas M.
Mage: The Ascension - The Light of Baphomet

Details

How to get in: Join the StartPlayingGames page.
https://startplaying.games/adventure/cm9io38o200843579eqrl5om6

Cost: £10/Session

Further relevant info:
This is a homebrew fusion of M20 and Mage: Dark Ages. It will use the Magic System of M20 and borrow from the skills and combat system of Dark Ages. Paradox risk is greatly lessened due to the time period, but mages may find greater risk casting spells on holy ground.
Theatre of The Mind is used instead of maps in this campaign, with exploration and combat being played through narration and dice rolls.

I do not allow for the use of AI-generated images or text in my games.

Description:
It is the year 1314. In France, the Templar Grand Master Jacques de Molay burns to death at stake for blasphemous acts. Across the channel, near Exeter, England, a cabal of Hermetic mages learn of an arcane treasure previously belonging to the Templars is hidden away somewhere in the nearby town of Saltash. This artefact, the “Head of Baphomet,” is considered to be extremely powerful, baring the gift of prophecy and insight into forbidden lore. But remnants from the Knights Templar are no doubt also searching for the artefact, and will swiftly deal with anyone that gets in their way. Will the mages recover the artefact before time runs out?

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