Getting Started with Unity and Incorporating Unity into Your Workflow

Hosted By
Karl A. and 3 others

Details
Remy Ai, Silicon Solutions, NVIDIA
Joseph Tomlinson, Game Developer, Alderon Games
Abstract:
Do you have a background in 3D modeling or CAD design and looking to get into development with Unity? Unity is more relevant today than ever for its use cases in AR and VR. Here, we will discuss about how to get started and some basic differences between a CAD and Game engine. More importantly, what are some of the considerations to pay attention to when switching between two different fields.
What to expect:
- Unity Hub and Unity Editor. What is it for?
- Difference between Unity Render pipelines
- Basics of Unity Hierarchy (scene, game objects, and prefabs)
- Unity Packages and good packages to start with
- Difference between shaders and types of Lighting
- Animations, colliders, and scripting
Bios:
Remy Ai
- Silicon Solutions Engineer, NVIDIA
- Enthusiastic Unity Map Creator with 1K+ visits on social VR platform, VRChat
- Created a world for VR Music Club Lyoko
- Contact: thevirtualremy@gmail.com
Joseph Tomlinson
- Game Developer, Alderon Games
- Worked on games such as Dead Matter, Post Scriptum, and Breaking point
- Contact: jtomlinsonpdx@gmail.com
YouTube livestream: https://www.youtube.com/watch?v=7gDBF-v48VY

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Getting Started with Unity and Incorporating Unity into Your Workflow