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Title: Revolutionizing Scientific Discovery: Leveraging Simulation, Modeling, and Generative AI
Tomasz Bednarz, Director of Strategic Researcher Engagement, NVIDIA Corporation
Zoom: RSVP for link
YouTube: https://youtube.com/live/8-LeBMqncc8

Abstract:
Science and simulation are inherently creative processes, and artificial intelligence (AI) has been with us for quite a long-time assisting us in effective and creative knowledge discovery and generative assets creation. AI has the capacity to educate and augment humans, and to make them better at their jobs and activities, including carrying out more effective scientific discovery or enhancing cultural experiences. This talk will highlight and show examples of how scalable computational, graphics, and generative methods plus AI-driven simulation techniques can generate new theories, uncover new knowledge, create art, reveal invisible, and assist e.g., in 3D reconstruction that can be applied across industries.
https://tomaszbednarz.com/blog/2025/EPICentre-at-UNSW/

Bio:
Tomasz is the Director of Strategic Researcher Engagement at NVIDIA Corporation. In this capacity, he leads a team focused on engaging with leading researchers and premier research institutions, driving the adoption of cutting-edge NVIDIA software technologies in innovative, computationally intensive projects designed to tackle some of the world’s most complex scientific challenges.

Previously, he served as Director and Head of Visualisation at the Expanded Perception & Interaction Centre (EPICentre) within UNSW Art & Design and UNSW Computer Science and Engineering. Concurrently, he held the position of Research Team Leader at CSIRO’s Data61, where he led the Visual/Hybrid Analytics Team in the Software & Computational Systems research program. Additionally, he oversaw the Simulation and Modelling Cross-Cutting Capability for CSIRO’s Future Science and Technology.

Bednarz earned his undergraduate and postgraduate degrees in Physics and Applied Computer Science from the AGH University of Science and Technology in Poland. He completed a doctoral degree in Interdisciplinary Engineering Sciences at Kyushu University in Japan, and obtained an MBA in Technology from the AGSM Australian Graduate School of Management at UNSW, Australia.

His past roles reflect his conviction to a holistic approach to the wicked problems facing the collation, analytics, computing and display of big data. His approach is expansive and encompasses the use of novel and emerging technologies. Over his research career, he was involved in wide range of projects in area of computational physics, immersive visualisation, human-computer interaction, computational imaging, image analysis and processing, visualisation, accelerated computing, simulation, modelling, computer graphics, computer games, computational fluid dynamics, machine learning, artificial intelligence, multi-sensors assimilation, etc.

Currently serving as a SIGGRAPH Asia Conference Advisory Group (SACAG) Chair, and is voting director of ACM SIGGRAPH Executive Committee. Earlier, he was Conference Chair of ACM SIGGRAPH Asia 2019 (SIGGRAPH conferences are the world’s largest, most influential annual meetings and exhibitions in computer graphics and interactive techniques). Over last ten years, selected volunteering roles include Computer Animation Festival Jury (SA2004), Courses Chair (SA2017), Member of ACM SIGGRAPH International Resources Committee (2013-2017), Virtual Augmented and Mixed Reality Jury (S2018), Reviewer, Panellist, Unified Jury Committee (2017), BoF Sessions Organiser, Submitter and Presenter. In years 2022-27 he is serving as SIGGRAPH Asia Conference Advisory Group (SACAG) Chair, contributing to the future of SIGGRAPH Asia conferences and connecting global research community.
https://tomaszbednarz.com

Artificial Intelligence Applications
Computer Graphics
New Technology
Scientific Computing
Data Modeling

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