The key concept in computer science and how it relates to ATDD (Peter Gfader)
Details
I have worked with lots of teams and organizations that tried to build successful products.
One common question that occurs is “How much should we spend analyzing and planning? And when should we start developing?”
In this talk I would like to dive into good product engineering and answer the following questions:
- What is the most important concept in computer science?
- How does it relate to ATDD?
- How can you practice this concept?
- How can you bring this concept into your organization?
- What are the benefits of applying this practice?
- What has worked and didn’t work in Peter’s experience?
We will have some exercises and practices to stretch your product development muscle and bring your ideas to code faster.
ABOUT PETER
Peter helps teams discover better ways to build products and software with tools in testing, engineering, lots of automation and ❤ for coffee.
Peter Gfader works as a software architect, consultant, and trainer for Beyond Agility, where he helps people, teams, and organizations to build and deliver exciting products. The drive for improvement (and the smell of coffee) gets him out of bed in the morning.
- LinkedIn: https://www.linkedin.com/in/petergfader/
- Twitter: https://twitter.com/peitor
- GitHub: https://github.com/peitor
- Beyond Agility: https://beyond-agility.com/
