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"Age is not all decay; it is the ripening, the swelling, of the fresh life within, that withers and bursts the husk." - George MacDonald

Outside of Gamwell sits the Fitzgerald Manse, owned by famed archeologist, Arthur Cornthwaithe. Arthur Cornthwaite, a brilliant and wealthy archaeologist, purchased the place in 1919. Here, he spent many a happy hour researching for what he planned to be his greatest expedition: to discover the final secrets of a lost civilization of South America.

But upon returning, Cornthwaithe became recluse and disappeared from the public eye, but now, in 1925, you've received a letter from The Dodge Brothers, attorneys at law, from Gamwell. Apparently, Arthur Cornthwaithe has disappeared quite completely and now his attorneys want you to go to the Fitzgerald Manse to confirm the status of his well being. Should be a easy enough job........, right?

The Crack'd and Crook'd Manse is a part of the Call of Cthulhu - Mansions of Madness Vol 1, a book of scenarios and was written by Mark Morrison. It is set in Spring of 1925 in Gamwell, Mass. I will be bringing a batch of pre-generated characters for use. If a character you used prior makes sense to bring back, feel free. Pre Gen Archetypes are: Reporter, Dilettante, Professor and Private Investigator. The game will most likely be 4 hours or less, depending on the players and should be one session but it may take two sessions to complete.

Please come online early or on time, as we will have a limited time to play. We should be done by 11pm. Call of Cthulhu uses a 2 d10 percent based system along with the "basic set" of dice used for RPGs (d20, d10, d8, d6, and d4). This game will be held online on the groups Discord Server via Voice Chat. We have a bot in the Server that can handle Dice rolls but Live rolling is allowed.

Invite Link is here: https://discord.com/invite/pMkGr89

If interested in looking over the Rules, feel free to download the Quickstart guide here: https://www.drivethrurpg.com/product/128304/Call-of-Cthulhu-7th-Edition-QuickStart-Rules

A heads up as to how I run games. I go for full horror. What that means, is slow moments of tension followed by moments of high terror. A roller coaster, if you will. Humor has its place at the table as long as it is within the game narrative. Please keep outside humor to a minimum as it distracts from the game. I also tend to focus on ROLEplay over ROLLplay. I have run games where dice rolls have been in the single digits. I am also flexible with the rules, which the main hard rule being If you roll equal or lower then your skill, you succeed and if higher, you fail. Everything else is up to me. No Rules Lawyers Please. Also Progression is not prominent in my games and this is because characters tend not to last too long. If your character survives 3 to 4 adventures, they will be a bit improved but your attachment to the character will be more based on the experiences he/she went through. Its about your STORY not your STATS. If none of this seems to be a match for your mentality, I would suggest trying another game, but if you are willing to give this play style a chance, feel free to attend.

Any questions or concerns? Feel Free to ask in the comments.

(The date is currently tentative, I'll notify if it changes)

Related topics

Roleplaying Games (RPGs)
Tabletop Role Playing and Board Games
Call of Cthulhu RPG
Cthulhu Mythos & Call of Cthulhu

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