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With support from AI, getting started with computer vision is really easy. This introduction will demonstrate the computer vision features of the League's swarmbot playfield, which uses cameras to identify two kinds of marker tags that locate the position of mobile robots. We will talk about the tags ( called fiducials ) and how to use an AI Copilot to get started with adding vision to your robot.

This session should be accessible to students with basic programming experience in Python or Java. Attendees should have a Github account to follow along.

Machine Vision
Robotics
Computer Programming
Technology

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