Eberron: Confidential. Hallowed Halls Heist (D&D5e 2024)
Details
From afar, the glittering towers of Sharn seem warm and inviting. But that beauty belies a seedy underbelly where the common citizen ekes out a living and those with some amount of talent or experience can ply their trade as an agent for hire. The dark alleys erupt with slung spells and whizzing bullets. Tales of intrigue, crime, and double deals abound. This adventure is one of those tales... Join us for Eberron: Confidential.
Note: Please join the event even if its full! We are trying to gauge community interest so we know how many DMs we should recruit to support our player population!
Questions Concerns: If you have any questions, please feel free to message me on Discord(@vinbear) or here on Meetup.
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This week's plothook:
Your neighborhood watering hole has drawn the attention of the local Boromar Clan capo, Sammy "the Stork" Storcoulla, and has tasked the barkeep to find some able agents to break into a museum to recover a priceless artifact. If you fail, the bar will be burnt to the ground...
Feel free to make a character or use one of the Pre-Generated Characters available! (See below for Pre-Gen bios and Character Creation Guidelines)
Pre-Generated Characters:
The Punchy Priest: Tiefling Pugilist (Street Saint)
As the priest of a small neighborhood parish, sometimes donations weren't enough to keep up with upkeep for the chapel and grounds. Thankfully, there were some good paying jobs where a pair of clenched fists could solve the problem and keep the bills paid.
Tags: Melee, Tanky, Intimidating, Heals
The Cautious Convict: Dwarf Rogue (Thief)
Everyone has a calling. Unfortunately, unlike other House Kundarak Dwarves, they prefer overcoming security rather than ensuring it. Thankfully, it pays well.
Tags: Melee or Ranged, Perceptive, Stealthy, Jack of all Trades
The Wandering Warmage: Tiefling Sorcerer (Divine Soul, fire focus)
In the Last War, they held their comrades respect with the sheer destruction they could cause. Now in peacetime, what are you to do? Thankfully, there are jobs where a judicious application of fire is the right answer.
Tags: Ranged, Magic, Intimidating, Heals
The Whimsical Wandslinger: Khorovar(H.Elf) Warlock (Archfey patron)
It's easy to find gambling dens to make money, but sometimes the thrill of adventure is better than consistently winning at the tables. Thankfully, the ability to sweet talk people and disappear if things go south is always handy.
Tags: Ranged, Magic, Charismatic, Mobile
The Alcoholic Alchemist: Gnome Artificer (Alchemist)
Without a war, there is less need to mix potions. But alchemy is only a stone's throw from brewing, and the product must be tested before sale! You've always liked testing your product, but sometimes it gets you into trouble, thankfully your trusty sidearm can get you out of jams.
Tags: Ranged, Magic, Support, Heals.
Character Creation Guidelines: D&D Beyond Link w/ Shared Content
Rulebooks: PHB, DMG, Eberron: Forge of the Artificer, Eberron: Rising from the Last War, The Pugilist Class(2024), Fizban's Treasury of Dragons, Mordenkainen presents: Monster of the Multiverse, Tasha's Cauldron of Everything, Xanathar's Guide to Everything, Book of Many Things
Character Level: 4, Fixed HP option, Multiclassing w/ pre-requisites
Attributes: Point buy or Standard Array (no rolled stats)
Starting Equipment / Gold: Per starting class and background OR gold option offered by either. Can then sell off or purchase basic adventuring gear, weapons, and armor based on standard pricing.
100gp for a Common Magic Item.
Permanent Magic Items / Loot Budget: 1 Loot Point (LP)
(LP Budget will increase as community narrative progresses)
Uncommon Magic Item = 1 LP
Rare Magic Item = 2 LP
Very Rare Magic Item = 3 LP
Firearms: Availability, Pricing, and Proficiency
Artificers are considered proficient with all Firearms
Pistol(100gp), Musket(75gp), and Shotgun are considered Simple weapons.
Revolver and Rifle,Hunting are considered Martial weapons.
Shotgun, Revolver, and Rifle,Hunting can only be acquired with LP and increases the base cost of a Loot item by 1 compared to the usual Loot Budget.
For example: Revolver(Common) = 1LP, +1 Revolver(Uncommon) = 2LP, +2 Revolver(Rare) = 3LP, +3 Revolver(Very Rare) = 4LP
