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From afar, the glittering towers of Sharn seem warm and inviting. But that beauty belies a seedy underbelly where the common citizen ekes out a living and those with some amount of talent or experience can ply their trade as an agent for hire. The dark alleys erupt with slung spells and whizzing bullets. Tales of intrigue, crime, and double deals abound. This adventure is one of those tales... Join us for Eberron: Confidential.

Note: Please join the event even if its full! We are trying to gauge community interest so we know how many DMs we should recruit to support our player population!

Questions & Concerns: If you have any questions, please feel free to message me either on Discord(@vinbear) or here on Meetup.

Links:
Natural Ones Community Discord Link
Eberron Campaign Discord Link (WIP)
Eberron Lore Playlist by Jorphdan

This week's plothook:
Inspector Germaine Vilroy of the Sharn Watch has reached out to agents of your skill to retrieve a witness from the Cogs, the poorest and lowest district of Sharn. She believes her witness has key information regarding a case that could expose connections between the criminal Daask gang from Droaam and one of the Dragonmarked Houses, but can't afford to be seen below the Lower City. Will you and your fellow agents be able to retrieve the witness and get to the bottom of the conspiracy?

Feel free to make a character or use one of the Pre-Generated Characters available! (See below for Pre-Gen bios and Character Creation Guidelines)

Pre-Generated Characters:
The Punchy Priest: Tiefling Pugilist (Street Saint)
Despite a fiendish appearance, the Priest has a heart of gold. When donations aren't enough for upkeep of the chapel and grounds, they find supplemental income from jobs that require the throwing of hands.
Tags: Melee, Observant, Intimidating, Healer

The Cautious Convict: Dwarf Rogue (Soul-Knife)
Everyone has a calling, unfortunately the Convict is acutely aware of the little voice in their head that goads them into shady ventures. Granted, it also makes them pretty good at getting away with it.
Tags: Melee or Ranged, Stealthy, Jack of all Trades, Utility

The Enthralling Enchanter: Changeling Warlock (GOO patron)
Changing faces like others change clothes, the Enchanter isn't sure who they are anymore. But their gifts of disguise and magic allow them to be extremely profitable with jobs where subterfuge is needed.
Tags: Magic, Control, Shape changer, Charismatic, Telepath

The Gregarious Gunslinger: (multiple versions)
After becoming bored with always winning at cards and gunfights, the Gunslinger sought excitement elsewhere. Armed with a quick tongue and quicker draw, they are a gun-for-hire to various groups in Sharn.
Ver1 Battlemaster Fighter: Persuasive, Intimidating, Observant, Tanky
Ver2 Archfey Warlock: Magic, Charismatic, Mobile, Stealthy

Character Creation Guidelines: D&D Beyond Link w/ Shared Content
Rulebooks: PHB, DMG, Eberron: Forge of the Artificer, Eberron: Rising from the Last War, The Pugilist Class(2024), Fizban's Treasury of Dragons, Mordenkainen presents: Monster of the Multiverse, Tasha's Cauldron of Everything, Xanathar's Guide to Everything, Book of Many Things
Character Level: 4 Fixed HP option
Multiclassing w/ pre-requisites (2024 classes only)
Attributes: Point buy or Standard Array (no rolled stats)
Starting Equipment / Gold: Per starting class and background OR gold option offered by either. Can then sell off or purchase basic adventuring gear, weapons, and armor based on standard pricing.
100gp for a Common Magic Item (+base cost if weapon/armor).
Permanent Magic Items / Loot Budget: 1 Loot Point (LP)
(LP Budget will increase as community narrative progresses)
Uncommon Magic Item = 1 LP
Rare Magic Item = 2 LP
Very Rare Magic Item = 3 LP
Firearms: Availability, Pricing, and Proficiency
Artificers are considered proficient with all Firearms
Pistol(100gp), Musket(75gp), and Shotgun are considered Simple weapons.
Revolver and Rifle,Hunting are considered Martial weapons.
Shotgun, Revolver, and Rifle,Hunting can only be acquired with LP and increases the base cost of a Loot item by 1 compared to the usual Loot Budget.
For example:
Revolver(Common) = 1LP
+1 Revolver(Uncommon) = 2LP
+2 Revolver(Rare) = 3LP
+3 Revolver(Very Rare) = 4LP

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