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Join us for Eberron: Confidential!
Stories of noir, pulp, adventure and everything in-between await!
Whether it's the crime ridden alleys of Sharn where the Boromar and Daask are in open gang warfare, or the far flung territories where adventure and treasure wait in hidden depths; there's something for everyone in Eberron!

Note: Please join the event even if its full! We are trying to gauge community interest so we know how many DMs we should recruit to support our player population!

Questions & Concerns: If you have any questions, please feel free to message me either on Discord(@vinbear) or here on Meetup.

Links:
Natural Ones Community Discord Link
Eberron Lore Playlist by Jorphdan

This week's plothooks:
Table 1: DM Evan:
In the Lhazaar Principalities, Pirate Lords-to-be vie and jostle for position, influence, and wealth. The party have joined the fleet of Captain Naeyvlyn Tourescho as they intersect a quarry purported to carry treasure which many eyes are seeking.

Table 2: DM Vince:
The Boromar have heard of Agents who failed to follow through on their arrangement and stole merchandise from a job. Then they had the audacity to try selling an illegal, untested drug to the honest hardworking folk of Lower Sharn. They have hired the party to find these would-be-drug dealers and stop their illicit actions.

Feel free to make a character or use one of the Pre-Generated Characters available (Provided at the event)

Character Creation Guidelines: D&D Beyond Link w/ Shared Content
Rulebooks: PHB, DMG, Eberron: Forge of the Artificer, Eberron: Rising from the Last War, The Pugilist Class(2024), Fizban's Treasury of Dragons, Mordenkainen presents: Monster of the Multiverse, Tasha's Cauldron of Everything, Xanathar's Guide to Everything, Book of Many Things
Character Level: 4 Fixed HP option
Multiclassing w/ pre-requisites (2024 classes only)
Attributes: Point buy or Standard Array (no rolled stats)
Species: PHB or Eberron races preferred.
Backgrounds: If taking a Dragonmarked Heir, must match species to appropriate Dragonmark.
Starting Equipment / Gold: Per starting class and background OR gold option offered by either. Can then sell off or purchase basic adventuring gear, weapons, and armor based on standard pricing.
100gp for a Common Magic Item (+base cost if weapon/armor).
Permanent Magic Items / Loot Budget: 2 Loot Point (LP)
(LP Budget will increase as community narrative progresses)
Uncommon Magic Item = 1 LP
Rare Magic Item = 2 LP
Very Rare Magic Item = 3 LP
Firearms: Availability, Pricing, and Proficiency
Artificers are considered proficient with all Firearms
Pistol(100gp), Musket(75gp), and Shotgun are considered Simple weapons.
Revolver and Rifle,Hunting are considered Martial weapons.
Shotgun, Revolver, and Rifle,Hunting can only be acquired with LP and increases the base cost of a Loot item by 1 compared to the usual Loot Budget.
For example:
Revolver(Common) = 1LP
+1 Revolver(Uncommon) = 2LP
+2 Revolver(Rare) = 3LP
+3 Revolver(Very Rare) = 4LP

Related topics

Events in Reston, VA
Adventure
Dungeons & Dragons
Game Night
Roleplaying Games (RPGs)
Tabletop Role Playing and Board Games

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