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Are you tired of grinding away on your game and waiting until it's completely done to make money?

You don’t need a finished product on Steam or 10,000 wishlists to start generating income. Your skills are valuable right now.

Join us online from anywhere globally for an intensive lecture and networking workshop designed specifically for indie game developers, artists, and writers.

Hosted by a Veteran Narrative Designer based in Japan, this meetup will break down how to find and attract the right B2B clients for your existing skillset.

What We Will Cover:

  • 🎨 Use Your Art: Turning concept sketches and UI layouts into immediate assets.
  • 💻 Use Your Code: Packaging templates and mechanics for other developers.
  • 📚 Use Your Lore: Structuring deep worldbuilding blueprints that authors and studios will buy.
  • 🗺️ Build Other Worlds: Diversifying your income streams while keeping your main game project alive.

Stop grinding. Start earning. Secure your ticket below!

### Who Should Attend?

  • 🎮 Indie Game Developers: Learn how to transition from building single, isolated products to designing expanding universes that keep players hooked long-term.
  • ⚙️ Designers: Discover how to shift focus toward transmedia concepts, building deeper user engagement by making your lore an active, functional hook.
  • 📚 Writers: Master the art of converting deep novel lore into structured, visual blueprints that production houses, game studios, and comic communities will buy.
  • 🎨 Artists: Learn how to package your concept art, character sheets, and asset layouts as standalone marketing tools that convert casual viewers into die-hard fans.
  • 🚀 Creative Entrepreneurs: Gain a broader macro-perspective on modern market positioning, audience building, and safeguarding your creative studio in the 2026 economy.

• Anyone interested in building sustainable creative projects and communities

Bonus Session: Finding Clients Online
As a major practical takeaway, I’ll be pulling back the curtain on how to navigate modern digital spaces to keep your studio funded. We will map out actionable, organic strategies to find and attract paying clients online using platforms like BlueSky.

### Format

• 60-minute presentation
• 30-minute Q&A and discussion

### About the Speaker

Walter Ragland - A transmedia storyteller, narrative designer, educator, and creator of the WildFIRE Expanded Universe.

cre8tivemv.com

My work spans novels, comics, game concepts, animation projects, physical products, and long-term worldbuilding developed over several decades.
Through these projects and industry experiences, I've become increasingly interested in how creators can build meaningful worlds, memorable characters, and lasting communities around their work.

Admission: ¥1,000
Limited seats available.
Early registration recommended.

We'll take a short 10-minute intermission between sessions to give everyone a chance to grab a drink, stretch, refresh, and think about some of the ideas we've discussed before moving into Part 2 and the Q&A.

Payment Questions
PayPay and credit card payment options are available. If you're having trouble with payment or would prefer an alternative payment method, please contact me directly through Meetup and I'll do my best to help.

## Event Access

This workshop will be held online via Zoom.
The Zoom link and password will be sent directly to registered attendees after registration and payment.
Please check your Meetup messages before the event for access details.

Questions about the event? Feel free to contact me directly through Meetup.

Related topics

Game Design
Game Programming
Geeks & Nerds
Gaming
Video Games

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