A "Bit" of Fun With Geometry in Rust

Hosted By
Mate K.

Details
ATTENTION: We will be at our original location in Shibuya (i.e. not Ebisu).
If Google Maps is like the MS Paint of mapping, what is the Photoshop of mapping? First of all, what is "mapping"? And how can we process country-wide polygon datasets with cm level accuracy in reasonable time?
Sjors (Software Engineer at Braid) will talk about why Rust is great for mapping, and showcase best practices for writing data structures and algorithms that lead to low complexity and high performance. Join us to hear about the key success factors distilled from a decade of GIS / mapping, and learn techniques to use in your own projects.
Agenda
- 30 minutes open chat
- 45 minutes presentation & questions
- 30 minutes open chat

Tokyo Rust Meetup
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Shibuya-ku, 2丁目-24-12 渋谷 渋谷区 · 東京都
A "Bit" of Fun With Geometry in Rust