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Frequently Asked Questions
Yes! Check out c# events happening today here. These are in-person gatherings where you can meet fellow enthusiasts and participate in activities right now.
Discover all the c# events taking place this week here. Plan ahead and join exciting meetups throughout the week.
Absolutely! Find c# events near your location here. Connect with your local community and discover events within your area.
C# Events Near You
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TBD
**Important time note:** Please plan on arriving between 5:30 and 6:00 as the elevators lock after 6 and you'll need to message us and we'll need to come get you.
The building address is 4450 Bridge Park
The entrance is 6620 Mooney St, Suite 400
**Abstract**
TBD
**YouTube Link**
TBA
NSCoder Night
Bring your work or your hobby, hang out, and code with us.
Follow @buckeyecocoa for more information.
Columbus Code & Coffee 83 @ Improving
Columbus Code & Coffee is an inclusive, informal co-working session. People of all skill levels attend, and we love it that way. Many people (optionally) bring projects to work on, and many other people (optionally) socialize the entire time. It's entirely up to you!
**What to Expect at the Intro Circle**
\~\~\~\~\~\~\~\~\~\~\~\~\~
Near the beginning of the event (1:30 pm), we do a standup:
* Organizer announcements, updates, and logistics
Round 1 - (7 secs max):
* Your name
* What you're working on
* What you can help others with
Round 2:
* Community events you wanna plug. If none, that's cool too.
Round 3:
* Job opportunities you're hiring for OR announce that you are looking for one. If none, that's cool.
After the introduction circle, everything is self-organized! Feel free to work alone, pair up, attend one of our workshops/presentations, or mingle!
COhPy Monthly Meeting
**NEW LOCATION: Improving Office in Franklinton**
Physical location:
Improving Office
330 Rush Alley Suite #150
Columbus, OH 43215
Schedule:
* 6:00 p.m.: Socialize, eat, and drink. Improving will be providing pizza and beverages.
* 6:30 to 8:00 pm. Main meeting and presentation(s).
Lonnie Morgan will be presenting information about the DLT Library.
"The Python library `dlt` provides a powerful [REST API toolkit](https://dlthub.com/docs/dlt-ecosystem/verified-sources/rest_api/basic) to ingest data. Combined with our [LLM scaffolds](https://dlthub.com/workspace) and [MCP server](https://dlthub.com/docs/hub/features/mcp-server), you can build a custom connector for any of the 8k+ available sources in 10 minutes by following this guide. Building with LLMs is an iterative process. We will follow this general workflow and give practical tips for each step."
See Our [Parking Map](https://docs.google.com/presentation/d/1u2A4fLNlxwLJn0KA_hKc8bnFlFHLvsHBDh-_8wzX_tk/edit?usp=sharing)
We meet on the last Monday of each Month. Presentations are given by members and friends of this group. If you would like to do a presentation (small or large) on a python topic, please contact centralohpython@gmail.com
CBusData - Ok I Want to Get Data into Fabric - Now What?
I love my job and one of the main things I do is help customers get going with any of the data technologies at Microsoft. Right now there are a lot of my customers asking about Microsoft Fabric. It's hard to weave across all the shiny new options across the Fabric landscape, let alone figure out where it fits into your organization. In this session we'll focus on answering one question - how can I get data into Fabric? We'll talk through the "it depends" options and see some of the options in live demos.
Lunch and a Movie (Solo Mio)! ๐ ๐ฅ ๐ฟ
We will have lunch at Cap City Diner in Gahanna at 12:00 then walk over to the theater afterwards. The Movie Solo Mio starts at 1:20.It will be posted when tickets available to purchase probably the week before then weโll post our seat number so we can all sit together ๐
Intro to Shaders in Unity
This meetup is a beginner-friendly, hands-on workshop focused on building shaders in Unity using Shader Graph. Instead of slides or theory-heavy lectures, we'll build real shaders together step-by-step.
The format is structured but interactive. You'll watch a quick demo, then build each shader yourself with guidance. By the end, you'll have created multiple shaders you can immediately use in your own projectsโand understand how to make more.
**What to Expect:**
* Build 4โ5 complete shaders from scratch
* Color tints, snow accumulation, scrolling water, dissolve effects, and more
* No prior shader experience required
* Checkpoint files provided if you fall behind
* Resources for continued learning
All experience levels are welcome. Whether you've never opened Shader Graph or just want to fill gaps in your knowledge, this is a supportive space to learn by doing.
**Food and drinks provided. Join us to learn, build, and level up your shader skills.**









