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Software ate the world, Agents are eating Software Engineering
Software ate the world, Agents are eating Software Engineering
2026 may be the last year many developers write code by hand. We need coding agents to solve complex problems in production codebases, but vibe coding alone won’t get us there. Vibe coding is all gas, no brakes. It burns up the context window until the agent slips on its own slop. You can go fast at first, but the more you stuff into the context window, the more tangled its outputs get. While the industry is rapidly increasing code generation speed, we still have to understand, review, merge, and maintain what gets shipped. This talk featuring Michael Geiger will outline how coding agents (Claude Code + Gas Town) work and a framework for orchestrating them to solve complicated problems in complex codebases. It’s about steering the model: doing the research to align intent, planning the approach up front, implementing in parallel steps, and breaking early. Human judgment still matters, but it should be spent on high-leverage decisions: what to build, what to forbid, and “what is quality?”, not cleaning up slop. Attendees will leave with a checklist to identify workflow and environment gaps that hold agents back, so you and your team can ship higher-quality software starting tomorrow.
Intro to GitHub Copilot: Your AI Pair Programmer - Chris Steele
Intro to GitHub Copilot: Your AI Pair Programmer - Chris Steele
**Important time note:** Please plan on arriving between 5:30 and 6:00 as the elevators lock after 6 and you'll need to message us and we'll need to come get you. The building address is 4450 Bridge Park The entrance is 6620 Mooney St, Suite 400 **Abstract** GitHub Copilot is rapidly changing how developers write, understand, and maintain code. Powered by generative AI and deeply integrated into modern development environments, Copilot acts as an intelligent coding assistant, helping developers move faster while maintaining quality and focus. In this session, we’ll explore what GitHub Copilot is, how it works, and where it fits into a real-world developer workflow. We’ll break down what Copilot can (and cannot) do, where it can be used, and how licensing differs for individuals and organizations. Most importantly, this talk goes beyond theory with a live, hands-on demo showcasing Copilot inside the IDE and on GitHub, demonstrating how it can assist with code generation, refactoring, learning new APIs, and accelerating day-to-day development tasks. Designed for developers, technical leads, and engineering managers, this session provides a practical introduction to AI-assisted development, highlights best practices for getting value from Copilot, and closes with guidance on how to continue learning and evolving alongside this rapidly advancing tool. Attendees will leave with a clear understanding of how GitHub Copilot can enhance productivity, improve developer experience, and fit into modern software teams today, not someday. **YouTube Link** TBA
Columbus HUG January: Learn Infrastructure-as-Code Through Minecraft
Columbus HUG January: Learn Infrastructure-as-Code Through Minecraft
## Learn Infrastructure-as-Code (the FUN Way) — Through Minecraft 🎮☁️ **Joint Meetup: Azure CBUS × Columbus HashiCorp User Group** What if learning Terraform and Infrastructure-as-Code didn’t feel like a whitepaper… but more like a game? Join us for a joint Azure CBUS and Columbus HashiCorp User Group meetup where **Mark Tinderholt** \(Principal Architect\, Microsoft Azure \| HashiCorp Ambassador \| “The Azure Terraformer”\) shows how **Minecraft** can be used as a surprisingly powerful way to understand real-world Infrastructure-as-Code concepts. In this session, Mark will demonstrate how Terraform and Azure can be used to provision, configure, and manage Minecraft servers—while teaching the same patterns you’d use for production cloud infrastructure. ### What we’ll cover * Infrastructure-as-Code fundamentals using **Terraform** * Provisioning real infrastructure on **Azure** * Applying **IaC best practices** (immutability, repeatability, versioning) * How playful environments like Minecraft make complex concepts *click* * Why learning through experimentation beats click-ops every time ### Who should attend * Developers, platform engineers, and cloud engineers * Terraform users (new or experienced) * Anyone curious about Infrastructure-as-Code but tired of boring examples * Minecraft fans who want to see it used in a totally unexpected way No prior Minecraft experience required—just curiosity and a willingness to learn infrastructure the fun way. Come for the blocks, stay for the Terraform. 🧱➡️📐 Want to be a speaker? submit your talk to our Call for Presenters!!! https://sessionize.com/cbus-hug-2026/
The War Room: Intro to War Gaming at The Arcane Foundry ($15 Regiment)
The War Room: Intro to War Gaming at The Arcane Foundry ($15 Regiment)
**⚔️ Introduction to Wargaming & Painting Miniature Soldiers at The Arcane Foundry ⚔️** Join me in **The War Room at [The Arcane Foundry](https://share.google/S5i6DYJnJteHWeKtd)** for a laid-back evening of hobby talk and tabletop fun! For just **$15**, you’ll get a **3D-printed regiment of 20 high quality resin models** of your choice to paint — a **$40 value!** Bring your creativity, relax, and let’s make something awesome together. **Choose one from Below:** * 20 Orc Warriors * 20 Empire Soldiers * 20 Dwarf Warriors * 20 Elf Spearmen Step into a world where strategy meets artistry — and where every painted figure tells a story of battle, honor, and imagination. Join **Daclaud** at **The Arcane Foundry** for an evening that introduces newcomers and enthusiasts alike to the timeless craft of **tabletop wargaming** and **miniature painting**. My own journey began with a fascination for fantasy — knights in armor, grim and hardened warriors, and monstrous creatures locked in epic battle. That passion led me to **Dungeons & Dragons**, where I painted my first **Basic Heroes set** and felt the spark that comes from bringing a character to life in miniature form. Not long after, I discovered **Warhammer Fantasy** and **Warhammer 40,000**, and I was hooked. The vision of vast armies clashing across the table — each unit meticulously painted, each story unfolding through dice and imagination — became my creative obsession. During this event, we’ll explore the **origins of wargaming**, from its early military simulations to the richly detailed worlds of modern tabletop battle systems. You’ll learn how to **build and customize your own armies**, paint your first figures, and experience the joy of turning strategy and storytelling into a hands-on art form. Whether you’re drawn by the lore, the hobby, or the thrill of commanding miniature legions, this introduction will open the gates to a world that has captivated hobbyists for generations. **🎨 RSVP today and join us at The Arcane Foundry — where every brushstroke and battle tells a story.**
DevOps Columbus January: Learn Infrastructure-as-Code Through Minecraft
DevOps Columbus January: Learn Infrastructure-as-Code Through Minecraft
## Details \#\# Learn Infrastructure\-as\-Code \(the FUN Way\) — Through Minecraft 🎮☁️ **Joint Meetup: DevOps Columbus - Azure CBUS - Columbus HashiCorp User Group** What if learning Terraform and Infrastructure-as-Code didn’t feel like a whitepaper… but more like a game? Join us for a joint DevOps Columbus, Azure CBUS and Columbus HashiCorp User Group meetup where **Mark Tinderholt** \(Principal Architect\, Microsoft Azure \| HashiCorp Ambassador \| “The Azure Terraformer”\) shows how **Minecraft** can be used as a surprisingly powerful way to understand real-world Infrastructure-as-Code concepts. In this session, Mark will demonstrate how Terraform and Azure can be used to provision, configure, and manage Minecraft servers—while teaching the same patterns you’d use for production cloud infrastructure. \#\#\# What we’ll cover * Infrastructure-as-Code fundamentals using **Terraform** * Provisioning real infrastructure on **Azure** * Applying **IaC best practices** (immutability, repeatability, versioning) * How playful environments like Minecraft make complex concepts *click* * Why learning through experimentation beats click-ops every time \#\#\# Who should attend * Developers, platform engineers, and cloud engineers * Terraform users (new or experienced) * Anyone curious about Infrastructure-as-Code but tired of boring examples * Minecraft fans who want to see it used in a totally unexpected way No prior Minecraft experience required—just curiosity and a willingness to learn infrastructure the fun way. Come for the blocks, stay for the Terraform. 🧱➡️📐
Azure CBUS January: Learn Infrastructure-as-Code Through Minecraft
Azure CBUS January: Learn Infrastructure-as-Code Through Minecraft
## Learn Infrastructure-as-Code (the FUN Way) — Through Minecraft 🎮☁️ **Joint Meetup: Azure CBUS × Columbus HashiCorp User Group × DevOps Columbus** What if learning Terraform and Infrastructure-as-Code didn’t feel like a whitepaper… but more like a game? Join us for a joint Azure CBUS, Columbus HashiCorp User Group, and DevOps Columbus meetup where **Mark Tinderholt** \(Principal Architect\, Microsoft Azure \| HashiCorp Ambassador \| “The Azure Terraformer”\) shows how **Minecraft** can be used as a surprisingly powerful way to understand real-world Infrastructure-as-Code concepts. In this session, Mark will demonstrate how Terraform and Azure can be used to provision, configure, and manage Minecraft servers—while teaching the same patterns you’d use for production cloud infrastructure. ### What we’ll cover * Infrastructure-as-Code fundamentals using **Terraform** * Provisioning real infrastructure on **Azure** * Applying **IaC best practices** (immutability, repeatability, versioning) * How playful environments like Minecraft make complex concepts *click* * Why learning through experimentation beats click-ops every time ### Who should attend * Developers, platform engineers, and cloud engineers * Terraform users (new or experienced) * Anyone curious about Infrastructure-as-Code but tired of boring examples * Minecraft fans who want to see it used in a totally unexpected way No prior Minecraft experience required—just curiosity and a willingness to learn infrastructure the fun way. Come for the blocks, stay for the Terraform. 🧱➡️📐 Want to be a speaker? submit your talk to our Call for Presenters!!! https://sessionize.com/azure-cbus-2026/
COhPy Monthly Meeting
COhPy Monthly Meeting
**NEW LOCATION: Improving Office in Franklinton** Physical location: Improving Office 330 Rush Alley Suite #150 Columbus, OH 43215 Schedule: * 6:00 p.m.: Socialize, eat, and drink. Improving will be providing pizza and beverages. * 6:30 to 8:00 pm. Main meeting and presentation(s). For this first meeting of the year, we will be reviewing submissions for the [Your Program is Hideous and Obfuscated Challenge (YPHOC). ](https://docs.google.com/document/d/13zbxwElpJqPMuAN4Ele2hUgsqtFKzH3OCTL5NEeiLKQ)Submissions for this challenge are due by January 12th, 2026. The details can be found here: or on our website http://www.cohpy.org See Our [Parking Map](https://docs.google.com/presentation/d/1u2A4fLNlxwLJn0KA_hKc8bnFlFHLvsHBDh-_8wzX_tk/edit?usp=sharing) We meet on the last Monday of each Month. Presentations are given by members and friends of this group. If you would like to do a presentation (small or large) on a python topic, please contact centralohpython@gmail.com