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Video Game Composer

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Frequently Asked Questions

Yes! Check out video game composer events happening today here. These are in-person gatherings where you can meet fellow enthusiasts and participate in activities right now.

Discover all the video game composer events taking place this week here. Plan ahead and join exciting meetups throughout the week.

Absolutely! Find video game composer events near your location here. Connect with your local community and discover events within your area.

Video Game Composer Events Today

Join in-person Video Game Composer events happening right now

Blood on the Clocktower @OtterChaos
Blood on the Clocktower @OtterChaos
Join OverBoard to play the brilliant social deduction game Blood on the Clocktower in person at the brand new board game cafe Otter Chaos in Brixton. If you haven’t heard of Blood on the Clocktower before it is an evolution of classic party games like Mafia/Werewolf where a hidden evil team takes on the good team by lying and killing. The good team has a few tricks up their sleeve but will have to work together to deduce who the evil doers are in their midst. **This is a beginner friendly event so no experience with the game is necessary.** Please note that a gaming cover charge of \~£5 will be payable by each attendee to the venue so that we can make use of the space. We also encourage you to buy food and drink from the bar so we are supporting the business (I can highly recommend their pizzas!) If you want to know more about the rules of the game check out this video: https://www.youtube.com/watch?v=M-aZP47Nm9g
Unreal Engine Workshop: FREE Game Design Meetup | GameCamp
Unreal Engine Workshop: FREE Game Design Meetup | GameCamp
***Enter the live meeting room here: [https://discord.gg/5wgxtr4c2u](https://discord.gg/5wgxtr4c2u)*** ***Download the engine here: [https://www.unrealengine.com/en-US/download](https://www.unrealengine.com/en-US/download)*** Welcome to the **Unreal Engine Workshop!** In each session we'll tackle essential game design discussions, then transition into hands-on project creation. Participants will build and expand their skills continuously as we explore every aspect of game development. From basic blueprints and interactive mechanics, to advanced rigging, animation, environment design, and lighting, we'll work our way up to creating small complete games. We encourage experimentation and peer teaching, so whether you're a beginner or experienced developer looking to deepen your expertise, our sessions provide a supportive environment to learn, create, and innovate together in Unreal Engine 5.
Clapham London Indies Pub Night
Clapham London Indies Pub Night
Okay! The Clapham monthly meetup is back to it's usual time and place. We now have TWO evening meetups each month in different areas of London. The monthly indie pub night is relaxing social with other indie game devs in London. Chat about all things game/tech related, make new friends and test out some demos from community members. Look out for the group with laptops and tablets out. Venue: https://www.fourthieves.pub/
Wednesday Tabletop Games at Ayra Pub/Restaurant
Wednesday Tabletop Games at Ayra Pub/Restaurant
😮 50% OFF EVERYTHING AT AYRA TONIGHT UNTIL 6PM! 😮 Ayra are still running their happy hour seven days a week between 4pm and 6pm! During these times EVERYTHING will be 50% off - that's ALL food AND drink! Making Ayra likely more cost effective than eating at home 😂🤯 On top of that, they have a brand new menu they have launched recently too! And there will STILL BE FREE FOOD & FREE ENTRY! (read to the bottom to find out more)🍔... Along with our main venue opening hours of Tues, Thurs & Sat at The Mercury Mall, and after the huge success of the last few Weds at Ayra, we have made it our second home & are running official DWL sessions there every Weds for the foreseeable future! We will always keep running our main sessions at The Mercury Mall but our next Ayra session is tonight from 5pm-11pm (join us anytime during these times). You can find Ayra here: https://maps.app.goo.gl/rqMM1rkcK8UEfRfb8 Ayra 101 Brentwood Rd, Romford RM1 2EH In case you haven't been yet, Ayra's space is perfect for gaming - it's very large with many big tables (ideal for all types of games), full lighting & heating. Plus the food & drink options are exceptional. EXCITING FREE & DISCOUNTED FOOD!🍔🍛... After the 50% off offer ends at 6pm, they are still willing to offer us all 10% off all food every Weds plus another 10% of all your food orders will go to DWL. AND! They will again do a free sampling of food during the session - including free tasters of things like chicken tikka, onion bhajis, their legendary naan bread, samosas & possibly more! Vegi & Vegan options will be available too. Ayra does have a Bangladeshi & Indian themed menu but it also has plenty of more Anglicised options as well including, but not limited to their signature burger - one of the best burgers I've ever had! No lie. Plus all their food is homemade with 100% fresh & natural ingredients & yet is still excellent value for money. ☕GREAT SOFT & ALCOHOLIC DRINKS AVAILABLE AT AYRA🍺 Including their legendary Karak Chai! We again won't charge an entry fee for this session (feel free to put that towards a drink or food) & kids are allowed too (well behaved ones of course 😉) The pub is a 10min walk from Romford station, has plenty of free parking, & buses 165, 193 & 294 stop right outside with 370 & 496 stopping nearby too. We will have a small range of popular items in stock as well as a library of games! So please join us again this Weds & support DWL as well as a lovely local business whilst enjoying the usual fun & games. Hope to see you there, Dan ❤️🎴🎲🦐🍻
London 2-player Playtests
London 2-player Playtests
Welcome to London 2-player Playtests, a friendly meetup open to everyone interested in playing 2-player or solo games. You don't need to bring a game - we always love to have new playtesters! For designers: Whether your game is for TWO PLAYERS, a SOLO experience, or a larger game you’d like to test with fewer players, this event is for you! Please comment with the game length, whether you need 1 or 2 playtesters, and a brief description. The event is free and will take place at the National Theatre: https://maps.app.goo.gl/74QGHXWPs5KZH6MC9 We'll meet around 6:15 pm, and playtesting sessions will begin at 6:30 pm. If you'll be joining at a later time, please let us know in the comments! If you're a designer arriving late, please be aware that your game may not get playtested. Join us for an evening of engaging playtests and creative feedback!
Wednesday Night Gaming!
Wednesday Night Gaming!
Come and play board games! We play all types of games on a Wednesday night, ranging from social deduction and lighter games to heavy euros and complex strategy titles. Beginners are very welcome, we'd love to see you! We'll always welcome you on the night and make sure we get you into a game, and we have plenty of players on hand happy to teach the rules to different games - so don't worry if you're not sure what to play or who to sit with. We don't charge for attending the Meetup, but you will need to pay the Ludoquist's game session fee of £8 per person (unless you have a Gold or VIP [membership](https://www.theludoquist.com/collections/membership-2022)). We start arriving from 6.30pm if anyone wants to join early for short games and chat - please do try to arrive by 6.50pm, so we have time to discuss who'd like to play what, in time for the main games to start at 7pm. All attendees are expected to read and follow [our Code of Conduct](https://docs.google.com/document/d/1qnLRLEV6whNYpiBu1mqsBaI6CjhbsC6Ersgwj0BCMSg/edit?usp=share_link) and [our Meetup Rules](https://docs.google.com/document/d/1QorSIT3I3YA70ClL825cpMlHWWehpiVrrisy_J6zjFE/edit?usp=share_link). Please remember to update your RSVP promptly if you can't make it, as that really helps us with organising games on the night - and for similar reasons, please don't attend unless you are confirmed as attending! Thanks, looking forward to gaming with you :)
A Sci Fi/Fantasy Feedback Session
A Sci Fi/Fantasy Feedback Session
Join us at Craft Beer Co. Brixton for our structured Sci-Fi & Fantasy Feedback Session. A supportive, focused space where writers can share their work and receive constructive, thoughtful critique. These sessions are designed not only to help authors refine their writing but also to strengthen our community. Giving feedback is as valuable as receiving it: by learning to critique effectively, we sharpen our own editorial instincts and deepen our understanding of craft. Whether you’re submitting work or attending as a reader, this is a collaborative, growth-focused environment. **FOR THOSE SUBMITTING WORK** **We allow up to 4 people to submit their work** **for feedback. In order to submit please RSVP and send your submission to** **scififantasyauthors@gmail.com no later than the Sunday prior to the session** to give organisers time to review submissions and arrange critique groups in advance. *Priority for submission slots is given to those who have attended a previous session.* To ensure quality and fairness, submission guidelines are as follows: * **A short introduction (2–3 paragraphs max.) explaining:** * The context and status of the piece (early draft? polished?) * What kind of feedback you’re looking for * **An excerpt (chapter or short story) of up to 4,000 words of your work-in-progress** **FOR THOSE PROVIDING FEEDBACK** * Please RSVP and read the “How to Give Feedback” document that will be shared prior to attending. * Bring a device suitable for reading the submitted piece * There is no expectation to read anything in advance. All reading takes place during the session itself. We begin with dedicated silent reading time, ensuring that everyone engages with the piece equally and no one feels pressure to prepare outside the session. Just show up ready to read, think, and contribute. **SCHEDULE** Attendees will be placed into small critique groups of 5–6 people, each with an experienced facilitator to guide discussion and manage time. **6:30–6:45pm** – Arrival, drinks & group seating **6:45–7:30pm** – Silent reading & note-taking **7:30–8:00pm** – Structured feedback delivery **8:00–8:30pm** – Open roundtable discussion & author questions Each participant will have up to 5 minutes to share feedback during the structured critique section. Authors listen without interruption, with space for clarifying questions later in the roundtable. Whether you’re looking to polish a chapter, test an opening, or strengthen your editorial instincts, these sessions are an opportunity to grow together. RSVP early, as places are limited to ensure productive group sizes. If you can no longer attend, please update your RSVP.

Video Game Composer Events This Week

Discover what is happening in the next few days

Drop-in Saturday Games & Social @ The Thirsty Bear
Drop-in Saturday Games & Social @ The Thirsty Bear
If you're looking for a laid back Saturday playing some board games and talking nerd stuff in a pub with some awesome people, this is the meetup for you! Whether you're new to London or just want to get some long-lost in-person socialisation, we're a friendly community and welcome you all. **What to expect:** We officially play from **2 PM to 7 PM**, but we keep it casual. Show up when you can, and stay as long as you like. If you’re having a good time, there’s usually a group that stays late for a few extra pints and chat. **Some house rules:** * We aim to ensure these events are friendly, welcoming and safe, and so we ask you abide by our [Code of Conduct](https://drive.google.com/file/d/1YEl0gv61SkBFN-YF6fyVvuQYicWbWhRL/view?usp=drive_link) * We have a community box of games we keep in the pub, but please feel welcome to bring your own games along. Just be prepared to teach us how to play! * We don't charge a cover fee, so please help support the pub by ordering food and drink throughout the afternoon. * Please keep your RSVPs updated so we can manage numbers and ensure we can reserve enough tables.
Game Developer Meetup
Game Developer Meetup
A focused Unreal Engine coworking meetup for developers, designers, and artists to build projects, solve problems, share feedback, and collaborate in person — no talks or panels, just real hands-on game development.
Rock the Docs: Applying music theory and band dynamics to technical writing
Rock the Docs: Applying music theory and band dynamics to technical writing
The discotheque gets disco-technical at **Rock The Docs**! This double headline bill sees **[Marco Spinello](https://www.linkedin.com/in/marco-spinello/)**, Technical Writer at [Booking.com](http://booking.com/) showing us how music theory can be applied to documentation, using examples from both his professional and creative life. Following this act, **[Jerry Bartlett](https://www.linkedin.com/in/jerry-bartlett-content-pro-tech/)**, founder and principal at [Content Pro Tech](https://www.contentprotech.com/) will demonstrate how the fundamentals of technical writing can be applied to gathering and organising metadata for digital music libraries. These presentations will cover: *Why Git is like a metronome - Why managing stakeholders is not unlike managing band members *Why recording an album is not unlike delivering an MVP - How metadata underpins the algorithms of streaming services *How curating metadata is a key aspect of technical writing work - The difference between descriptive metadata and management metadata **Marco Spinello** tells the story of a disco band that shrank from eight members to a power trio, not unlike a company reorganisation with a built-in product pivot. Music and technical writing have more in common than meets the eye; music theory maps the territory like information architecture, a metronome enforces discipline like git, and song dynamics prevent the "wall of text" effect of very long, very dense docs. **Jerry Bartlett** discusses how uploading his music collection to a NAS drive found him drawing on skills honed during his day job as a technical communicator, and working on striking a balance between the right level of granularity, while making sure to not have ‘too much’ metadata. This event is kindly hosted by [Wise](https://wise.com/). **📅Agenda** **When:** Thursday, 18 June, from 6:30pm **Where:** Wise, 65 Clifton Street, London EC2A 4JE **What:** **18:30 - 19:00** Arrival **19:00 - 19:15** Welcome & Housekeeping **19:15 - 19:20** Short introduction to Wise **19:30 - 20:00** Rocks the Docs by Marco Spinello **20:00 - 20:30** Jerry's presentation **20:30 - 21:00** Networking **📍How to find us**: Please head to Wise, 65 Clifton Street, London EC2A 4JE, from 6:30pm onwards -- one of the friendly Write The Docs London team will be checking guests in. 🌎 **Google Maps**: [https://maps.app.goo.gl/r6zdmeDKhyAbLbaf7](https://maps.app.goo.gl/r6zdmeDKhyAbLbaf7) 📜 **What3Words**: [///lift.send.curiosity](https://what3words.com/lift.send.curiosity) 📷 **Photos:** Please note that the organisers may take some photos for the WTD group.
London daytime testing at Waterloo
London daytime testing at Waterloo
We playtest all sorts of tabletop games - strategic, silly, creative, or whatever (but not video games). Some games are almost done. Some are very early ideas. We test anything that will fit into 90 minutes. You don't need to bring a game - we always love to have new playtesters! Please let us know in the comments when you plan to arrive/leave and whether you are bringing a game or not. This helps us to plan the day better. The schedule is: 10am onwards - gathering, chatting 11am sharp - playing for 90 min ('slot 1') 12:30ish - break for food/chat 1pm sharp - playing for 90 min ('slot 2') 2:30ish - break for food/chat 3pm sharp - playing for 90 min ('slot 3') 4:30ish - finish up Often, we might hang around afterwards, to play some already-published games. We are strict on timings, so please try to arrive a few minutes before the session to limit disruption. You can just come for part of the day if you wish. The reason we have fixed timings for the 3 'slots' is to make it easier for folk to do so. Designers of all levels of experience are welcome! But if it's your first time, we ask that you don't bring a game and just spend some time learning how the group works. The group works based on reciprocation. If you expect to test your own game, make sure stay for long enough to play other games. As a general rule of thumb, you can expect to play one of your own games every third 90-minute session. So if you stay a whole day (3 sessions), you can expect to have one session to play your game(s). A good rule of thumb is that if you come all day, you will have one 90 minute session with two other playtesters in which to test your own games. It is sometimes possible to test games with more players. If your game requires 4 or more, please note that as standard you will be allocated half of a session (45 minutes). Pre-covid, we were getting unmanageable. As a result, we may have to limit attendees. This is a free-to-use venue, and we have to be mindful that other folk want to use the same space. Please note: This is an adults only event. We look forward to seeing you!
Console & Chill: Meet, Play & Connect
Console & Chill: Meet, Play & Connect
I'll be bringing along a few consoles and games for everyone to enjoy. Looking forward to meeting fellow gamers, having some fun, and getting to know the group!
Workshop: The Sacred Geometry of Sound
Workshop: The Sacred Geometry of Sound
**This is a paid event, tickets available [here via eventbrite](https://www.eventbrite.co.uk/e/workshop-the-sacred-geometry-of-sound-tickets-1990188956744?aff=oddtdtcreator&_gl=1*6our0c*_up*MQ..*_ga*MTIzNzU4NTQxLjE3Nzk0ODUzNTk.*_ga_TQVES5V6SH*czE3Nzk0ODUzNTgkbzEkZzEkdDE3Nzk0ODYxMjUkajQxJGwwJGgw&keep_tld=true).** **3-hour workshop will explore how the harmonious intervals of music serve as a model for universal structural principles.** There is a long history of connection between music, mathematics, science and philosophy. From the ancient idea of the *music of the spheres* to the cosmological reflections of Kepler, Leibniz, Fludd, Newton and later thinkers such as Hans Kayser, sound and harmony have been understood not only as a musical phenomenon, but as a geometrical pattern inherent in nature. Myths across many cultures also express the concept that the universe was created by sound, and according to modern quantum field theory matter and energy fundamentally behave like vibrating waves. The aim of this workshop is to share these ideas with a wider audience and popularize the interdisciplinary field called *harmonic research* or *harmonics*, in which the harmonious intervals of music serve as a model for universal structural principles. **Content:** * Fundamental harmonic principles in music and mathematics, including practical demonstrations on the monochord * Harmonic proportions in nature and architecture * The concept of harmony as a universal organizing principle and how we can apply this to our individual and collective lives * The workshop leader, Sabine Leitner, has an MA in music and completed the 2-year course 'Fundamental Research into Harmonics' at the Hans Kayser Institute at the University of Music and Performing Arts in Vienna (1990-1992). She also has an MA in Philosophy and an MA in Leadership Coaching. She is the director of the New Acropolis School of Philosophy in London. This workshop has been organized to celebrate the International Day of Music and to promote the theme of 'Philosophy and Science'. **Admission:** £50 (concessions £30) There will be 2 breaks of 15 minutes (refreshments included in the price)
The SAFO Music Group Networking Evening
The SAFO Music Group Networking Evening
Safo Music masterclass **WHY SOME ARTISTS GROW AND OTHERS STAY STUCK** You write great songs. You release music. You post on social media. Yet somehow other artists seem to build momentum while your project stays in the same place. Why? Join us for the launch of **Green Chair Artist Growth** and discover the strategies that successful independent artists are using to build audiences, create opportunities, and develop sustainable careers in today's music industry. This isn't another seminar about posting more content or chasing algorithms. We'll show you the key principles that separate artists who build genuine momentum from those who spend years working hard with little to show for it. You'll discover: • Why talent alone is rarely enough • The biggest mistakes artists make when trying to grow their audience • How successful artists build momentum release after release • The strategies that turn casual listeners into genuine fans • How to create opportunities instead of waiting for them to happen • The framework we use to help artists develop long-term careers Whether you're just starting out or already releasing music, you'll leave with practical ideas you can implement immediately. **FREE SEMINAR** **Friday 19th June \| 7pm** **Safo Music Group, Crouch Hill, London** Places are limited. To reserve your seat, email: **[info@safomusicgroup.com](mailto:info@safomusicgroup.com)**

Video Game Composer Events Near You

Connect with your local Video Game Composer community

Prototype, Play, and Build Workshops (In-Person @GameArena)
Prototype, Play, and Build Workshops (In-Person @GameArena)
We're going to GameArena! We'll be in-person at the GameArena Gateway for our monthly COGG Prototype and Play event. Come to play and showcase your games! We're back in the upper levels of the catwalk area. It'll be packed with lots of camaraderie playing your game(s) and other's games on the 2nd floor. Light snacks and water provided but you can buy food and drinks at the bar (alcoholic drink ID required). [www.game-arena.co](http://www.game-arena.co/) **Attendees:** Don't have a game to show? Not a problem! All are welcomed and invited from all ages and backgrounds. The more we can have to play test our games is all the better! **Developers:** Do you have a game that you would like to get critical feedback on? Would you like an excuse to work on a game with other talented artists, programmers, musicians, designers, and writers? Digital, table-top, non-experienced developers, and the like are welcomed! We'll provide signage for your game to help others learn more about your work. Wifi, outlets, tables, and seats (though standing tables also) are available. Come to the Prototype and Play workshop to collaborate and meet local game developers for an evening of epic and raw game play fun! Play works-in-progress, show off your own game, work with others to add polish to a game, or even lend your talents to other fellow developers. For this event, light snacks from the bar and water will be provided! Though you can purchase you own if you like at the bar: [https://www.game-arena.co/menu](https://www.game-arena.co/menu) Can use South Garage at the Gateway with a $5 voucher on your way out. 75 E 11th Ave, Columbus, OH 43201 [https://maps.app.goo.gl/UwgveUYG37Jy7RtS9](https://maps.app.goo.gl/UwgveUYG37Jy7RtS9) If you have any questions or comments, as always, feel free to reach out to us at [info@thecogg.com!](http://info@thecogg.com!/)
Board games at The Forge
Board games at The Forge
The Forge does have a full bar and kitchen. There is no cover charge but they do request all attendees to purchase a minimum of ~20 per person. Soft drink refills are 1 each. Please support our hosts so we can continue to provide great events for the group! The Forge has a large library of games available for us to enjoy. Hosts and regulars will also provide numerous popular games but please bring any games you would like to teach and/or play. Doors open at 6, and we expect gaming to be rolling by around 630. Please promptly end your games and clear out the space at 10pm when the bar closes. We encourage socializing but do not permit disruptive behavior of any kind. Thank you for your continued commitment to providing a fun and welcoming space to veteran, newbie, and rookie gamers in the Columbus area. Parking can sometimes fill esrly. There is additional parking lot behind the neighboring Mexican restaurant that is free and easy to walk from but it's a bit hidden.
Customize the IDE: Building Extensions for Visual Studio Code - Alan Barber
Customize the IDE: Building Extensions for Visual Studio Code - Alan Barber
**Important time note:** Please plan on arriving between 5:30 and 6:00 as the elevators lock after 6 and you'll need to message us and we'll need to come get you. The building address is 4450 Bridge Park The entrance is 6620 Mooney St, Suite 400 You will need to scan your ID at the door to get a visitor badge. **Abstract** *Customize the IDE: Building Extensions for Visual Studio Code* Visual Studio Code is one of the most widely used development environments today, and much of its flexibility comes from its extension ecosystem. Extensions allow developers to customize the editor with new features, integrations, and workflow improvements tailored to their needs. In this session, we’ll cover what extensions are and the different types available, including full extensions written in TypeScript or JavaScript, along with lighter-weight extensions such as color themes, language packs, language support, code snippets, and keymaps. We’ll also look at practical reasons a developer might create an extension, from automating repetitive tasks to adding custom tooling. The session includes a hands-on walkthrough of creating a new extension, testing it locally, and understanding the basic project structure. We’ll close with a brief overview of how extensions are packaged and published to the Visual Studio Marketplace and other distribution options. **YouTube Link** TBD
Claude Code with Unity
Claude Code with Unity
A session on using Claude Code, Anthropic's AI coding agent, in real Unity development. We'll cover what coding agents are, where Claude Code fits, and how to apply it to an actual game project. The format is presentation-style, with live demos and time for questions throughout. After brief scene-setting on coding agents and what makes Claude Code distinct, we'll go problem-driven: demoing it live on a released Unity game and introducing each feature as a solution to a problem we hit. What to Expect: * An intro to coding agents and where Claude Code fits * A live demo on a real Unity project * Key features as solutions to real problems: 𝖢𝖫𝖠𝖴𝖣𝖤.𝗆𝖽, context management, hooks, skills, subagents, and MCP * Unity-specific pain points, including Domain Reload and MCP caveats * Putting it together All experience levels welcome. Food and drinks provided. *Note: meetup topics may change — check back for the latest details.*
Casual Boardgames - make friends, then beat them in games
Casual Boardgames - make friends, then beat them in games
Welcome to Casual Boardgames, where we enjoy classic tabletop games and social deduction games while bonding over good food, drinks, and great conversations. 
We started this group to meet new people and make new friends, and bonding over games in a relaxed atmosphere is a great way to do that. We currently meet near route 23 and Polaris Parkway, and this is close to areas like Powell, Lewis Center, Worthington, and parts of Westerville and Columbus. 
Feel free to bring your own games or play one of the many games our members bring. If you are inexperienced, we will help you learn. 
Here are just a few examples of the kind of games we play. 
Tabletop/board games: Splendor, Catan, Azul, Dominion, 7 Wonders… 
Social deduction games: Code Names, Chameleon, Werewords… 
IMPORTANT: 
1. While we love playing a variety of games and competing, we are not just about the games. We interact and talk while playing, and this leads to a lot of laughter and fun. If you just want to compete and focus solely on the game, then this is probably not the group you are looking for. 
2. Many people join groups like this and never (or rarely) show up after weeks or months. If you join and never really come, we will eventually remove you from the group as a courtesy to our members. Why? Because limiting group conversations (on the app) to regular members makes communication and planning much easier. Also, while it may be rare, it protects members from people who join because they are interested in following a person instead of having a real interest in our group. If you get removed, it is just because you haven’t come, and we follow this protocol as a courtesy to our regular game players.
AI Improv: let’s build a game together with Claude Code, Codex, and Gemini and b
AI Improv: let’s build a game together with Claude Code, Codex, and Gemini and b
We are going to build together with all the CLIs! E will be doing it at Columbus Code and Coffee Agenda --- Hosted By James Power, Organizer Pete Gordon, Organizer Just a Software Guy in the age of the Internet. Complete your event RSVP here: https://gdg.community.dev/events/details/google-gdg-columbus-presents-ai-improv-lets-build-a-game-together-with-claude-code-codex-and-gemini-and-be-the-judge/.