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Yes! Check out web television events happening today here. These are in-person gatherings where you can meet fellow enthusiasts and participate in activities right now.

Discover all the web television events taking place this week here. Plan ahead and join exciting meetups throughout the week.

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Web Television Events Today

Join in-person Web Television events happening right now

International Meet&Greet
International Meet&Greet
[Arnhem] English subs: Left-Handed Girl (2025)
[Arnhem] English subs: Left-Handed Girl (2025)
#This meetup is around a third-party organizer (Focus Filmtheater): you can either purchase your ticket online or right before the session# **Title**: Left-Handed Girl **Language**: Mandarin **Subtitles**: English **Length**: 108 min **Director**: Shih-Ching Tsou **More info**: https://www.focusarnhem.nl/agenda/english-subs-left-handed-girl **Ticket link**: https://www.focusarnhem.nl/tickets/140395 **Synopsis**: *Left-Handed Girl* explores superstition, tradition and resilience through the innocent eyes of five-year-old I-Jing, in a funny, moving portrait of modern Taiwanese womanhood. An impressive solo debut from Shih-Ching Tsou, long-time creative partner of Sean Baker (*Anora*). Single mother Shu-Fen and her two daughters, teenager I-Ann and five-year-old I-Jing, return to Taipei after years of living in the countryside. The move brings a lot of obstacles for all three of them. Shu-Fen has to clean up her ex’s mess while also working herself to the bone at a small food stall, while I-Ann wants to stand on her own two feet but keeps making the wrong decisions. When her traditional grandfather tells the left-handed I-Jing that she is never to use ‘the devil’s hand’ again, three generations of family secrets suddenly begin to unravel. *Left-Handed Girl* largely takes place in Taipei’s covered night markets, where little I-Jing darts through the lit-up streets, looking for adventure. The film is director Shih-Ching’s solo debut, who previously worked as a producer for Sean Baker’s *The Florida Project*, *Tangerine* and *Red Rocket*, and co-directed *Soul Kitchen* with him. **How it works**: I will be at Focus around 18:30, where we can meet before the movie starts. You can message me to find us. Screening starts at 19:00. After the movie, we can have a drink together. Hope to see you soon!
Meetup @ Axxes
Meetup @ Axxes
2026 is here and we continue with hosting the best AWS meetups in The Netherlands, to kick off this year we are hosting a meetup together with Axxes. We have amazing talks lined up for this event, so make sure to register yourself soon. **Information** * Paid parking is available (street or parking garage) * Dinner, drinks and borrel are included **Agenda** 17:30 - Food 🍴 18:40 - **Rob Kenis - No more long lived credentials** 19:10 - 🚰 Break 19:15 - **Yannick van Rooyen & Joeri Malmberg** **\- AWS Platform Engineering at Europe's Largest Tendering Platform** 19:45 - Drinks 🍻 & Networking **No more long lived credentials** When connecting AWS and other services, we still see the issue of using long lived credentials for authentication. In this talk, we will solve the issue using AWS IAM OIDC providers and IAM outbound identity federation. **AWS Platform Engineering at Europe's Largest Tendering Platform** Building an AWS platform for Europe's largest tendering system means supporting a constantly growing number of workloads, teams, and architectural styles—from legacy solutions inherited through acquisitions to modern, event-driven and serverless systems. It often feels like fixing the plane while flying it. In this talk, we'll share how we built and evolved our AWS platform to reduce complexity for developers, provide a safe foundation for change, and enable all kinds of workloads to land and scale on the same platform—while keeping delivery fast.
Speltestavond #74
Speltestavond #74
*(🇬🇧 English below)* Voordat een bordspel of kaartspel kan worden uitgegeven, moet er veel aan het spel getest worden om zeker te zijn dat het leuk is, duidelijk is en altijd goed werkt. Daarom komen we **elke 2 weken** met spelauteurs uit de regio samen om prototypes van spellen te testen en ze zo beter te maken en misschien ooit wel gepubliceerd te krijgen. Om 8 uur verzamelen we bij [StartUp Nijmegen](https://startupnijmegen.nl/) voor een speltestavond. Afhankelijk van het aantal aanwezigen en prototypes dat er wordt meegenomen (neem zelf ook iets mee als je wilt) vormen we een aantal groepen. Bij kleinere spellen kun je in de loop van de avond van groep wisselen, bij grotere spellen moet je dat even overleggen. **Ook als je zelf** **geen spellen maakt** of een spel hebt dat je wilt testen, ben je natuurlijk van harte welkom. Het is voor ontwerpers heel fijn om de mening van zo veel mogelijk andere mensen te krijgen. En heel eerlijk: het testen van nieuwe spellen is ook gewoon heel leuk! We gaan door tot een uur of 11, maar voel je vrij al eerder naar huis te gaan. Er is **gratis koffie** **en thee** bij StartUp Nijmegen. Voor fris, bier of wijn wordt een kleine bijdrage gevraagd. StartUp Nijmegen ligt tegenover het station. De auto kun je parkeren in de naastgelegen Keizer Karelparkeergarage (50 cent per uur). Er is hier ook een afgesloten fietsenstalling. De testavonden in Nijmegen zijn elke **2e dinsdag** en elke **4e woensdag** van de maand. Zet die dus vast in je agenda (tip: zet met [deze iCal link](https://calendar.google.com/calendar/ical/c_d2267afce516f9296468270649b3f44da6c06cbc0bc3de05f049992373db5f4f%40group.calendar.google.com/public/basic.ics) ze automatisch in je agenda)! Spellenmaakgilde Nijmegen maakt onderdeel van het [Nederlandse Spellenmaakgilde](https://spellenmaakgilde.nl/) en is onderdeel van het SAZ. Je vindt ons daarnaast ook in het #Nijmegen kanaal op de [Discord-server van het Spellenmaakgilde](https://discord.gg/6JzD6Sz2m5). 🇬🇧 **For English-speaking guests:** Before a board game or card game can be published, it must undergo extensive testing to ensure that it is enjoyable, clear, and always functions properly. Therefore, **every 2 weeks**, we gather with game authors from the region to test prototypes of games, thereby improving them and, perhaps, getting them published someday. At 8 PM, we gather at [StartUp Nijmegen](https://startupnijmegen.nl/) for a game testing evening. Depending on the number of attendees and prototypes brought (feel free to bring something yourself), we form several groups. For smaller games, you can switch groups throughout the evening, but for larger games, you should discuss this. **Even if you** **do not design games** or have a game you want to test, you are, of course, very welcome. It is very beneficial for designers to receive feedback from as many people as possible. And to be honest: testing new games is just a lot of fun! We continue until about 11 PM, but feel free to go home earlier if you wish. There is **free coffee** **and tea** at StartUp Nijmegen. A small contribution is requested for soft drinks, beer, or wine. StartUp Nijmegen is located opposite the station. You can park your car in the adjacent Keizer Karel parking garage (50 cents per hour). There is also a secure bicycle parking facility here. The testing evenings in Nijmegen are every **2nd Tuesday** and **4th Wednesday** of the month. So be sure to mark those in your calendar (tip: automatically add them to your calendar with [this iCal link](https://calendar.google.com/calendar/ical/c_d2267afce516f9296468270649b3f44da6c06cbc0bc3de05f049992373db5f4f@group.calendar.google.com/public/basic.ics))! The Spellenmaakgilde Nijmegen is part of the [Dutch Game Designers Guild](https://spellenmaakgilde.nl/) and is also a part of SAZ. You can also find us in the #Nijmegen channel on the [Discord server of the Game Designers Guild](https://discord.gg/6JzD6Sz2m5). And don't worry if you don't speak Dutch! We regularly have non-Dutch speaking guests, and everyone is welcome to join and have fun with us.
Nijmegen Tabletop Testing Night #74
Nijmegen Tabletop Testing Night #74
*(🇬🇧 English below)* Voordat een bordspel of kaartspel kan worden uitgegeven, moet er veel aan het spel getest worden om zeker te zijn dat het leuk is, duidelijk is en altijd goed werkt. Daarom komen we **elke 2 weken** met spelauteurs uit de regio samen om prototypes van spellen te testen en ze zo beter te maken en misschien ooit wel gepubliceerd te krijgen. Om 8 uur verzamelen we bij [StartUp Nijmegen](https://startupnijmegen.nl/) voor een speltestavond. Afhankelijk van het aantal aanwezigen en prototypes dat er wordt meegenomen (neem zelf ook iets mee als je wilt) vormen we een aantal groepen. Bij kleinere spellen kun je in de loop van de avond van groep wisselen, bij grotere spellen moet je dat even overleggen. **Ook als je zelf** **geen spellen maakt** of een spel hebt dat je wilt testen, ben je natuurlijk van harte welkom. Het is voor ontwerpers heel fijn om de mening van zo veel mogelijk andere mensen te krijgen. En heel eerlijk: het testen van nieuwe spellen is ook gewoon heel leuk! We gaan door tot een uur of 11, maar voel je vrij al eerder naar huis te gaan. Er is **gratis koffie** **en thee** bij StartUp Nijmegen. Voor fris, bier of wijn wordt een kleine bijdrage gevraagd. StartUp Nijmegen ligt tegenover het station. De auto kun je parkeren in de naastgelegen Keizer Karelparkeergarage (50 cent per uur). Er is hier ook een afgesloten fietsenstalling. De testavonden in Nijmegen zijn elke **2e dinsdag** en elke **4e woensdag** van de maand. Zet die dus vast in je agenda (tip: zet met [deze iCal link](https://calendar.google.com/calendar/ical/c_d2267afce516f9296468270649b3f44da6c06cbc0bc3de05f049992373db5f4f%40group.calendar.google.com/public/basic.ics) ze automatisch in je agenda)! Spellenmaakgilde Nijmegen maakt onderdeel van het [Nederlandse Spellenmaakgilde](https://spellenmaakgilde.nl/) en is onderdeel van het SAZ. Je vindt ons daarnaast ook in het #Nijmegen kanaal op de [Discord-server van het Spellenmaakgilde](https://discord.gg/6JzD6Sz2m5). 🇬🇧 **For English-speaking guests:** Before a board game or card game can be published, it must undergo extensive testing to ensure that it is enjoyable, clear, and always functions properly. Therefore, **every 2 weeks**, we gather with game authors from the region to test prototypes of games, thereby improving them and, perhaps, getting them published someday. At 8 PM, we gather at [StartUp Nijmegen](https://startupnijmegen.nl/) for a game testing evening. Depending on the number of attendees and prototypes brought (feel free to bring something yourself), we form several groups. For smaller games, you can switch groups throughout the evening, but for larger games, you should discuss this. **Even if you** **do not design games** or have a game you want to test, you are, of course, very welcome. It is very beneficial for designers to receive feedback from as many people as possible. And to be honest: testing new games is just a lot of fun! We continue until about 11 PM, but feel free to go home earlier if you wish. There is **free coffee** **and tea** at StartUp Nijmegen. A small contribution is requested for soft drinks, beer, or wine. StartUp Nijmegen is located opposite the station. You can park your car in the adjacent Keizer Karel parking garage (50 cents per hour). There is also a secure bicycle parking facility here. The testing evenings in Nijmegen are every **2nd Tuesday** and **4th Wednesday** of the month. So be sure to mark those in your calendar (tip: automatically add them to your calendar with [this iCal link](https://calendar.google.com/calendar/ical/c_d2267afce516f9296468270649b3f44da6c06cbc0bc3de05f049992373db5f4f@group.calendar.google.com/public/basic.ics))! The Spellenmaakgilde Nijmegen is part of the [Dutch Game Designers Guild](https://spellenmaakgilde.nl/) and is also a part of SAZ. You can also find us in the #Nijmegen channel on the [Discord server of the Game Designers Guild](https://discord.gg/6JzD6Sz2m5). And don't worry if you don't speak Dutch! We regularly have non-Dutch speaking guests, and everyone is welcome to join and have fun with us.
LCU Meeting #791
LCU Meeting #791
Hi all! 🙂 On Wednesdays we welcome you to practice languages! If you want to practice a specific (uncommon) language, please send us a message so we can find some conversation partners for you on our mailing list! We hope to see you in Café Marktzicht! In the last year we had tables for the following languages: * Dutch * English * French * Italian * Spanish * Turkish\* * German\* * Portuguese\* * Danish\* * Norwegian\* * Russian\* * Arabic\* * Chinese\*\* * Japanese\*\* * Indonesian\*\* * * Most likely, but not every week present. \*\* - Rather rare ;-) If your language is not in this list, please let us know! We have a large database of Language Cafe visitors speaking 56 different languages! We might be able to connect you with a person that does speak the language you want to practice. In case you are not in our database yet, please use this form: http://goo.gl/forms/oSCn9Dn8m8
🍷 Chat & Craft - Weekday Edition  🪡
🍷 Chat & Craft - Weekday Edition 🪡
Join in for a some drinks (and food, if you want) after work at **The 5th \| Utrecht**. Bring your own project and payment for drinks. As evenings tend to be a bit busier, we'll reserve a table. This means: **Only sign up if you are sure you will come!** And if there's no space left on the event, please don't join spontaneously. \-\-\-\-\- As always, we talk about our projects, exchange tipps, but also just get to know each other and enjoy a drink after a long day in good company. Whether it's knitting, crocheting, stitching, origami, or something more unique, we're looking forward to seeing you!

Web Television Events This Week

Discover what is happening in the next few days

TechDay: Drieluik RE/PO: “Verhalen en beelden”
TechDay: Drieluik RE/PO: “Verhalen en beelden”
Donderdag **29 januari 2026** is het weer tijd voor onze **Techday**: hét vaste moment waarop we kennis delen, elkaar inspireren en nieuwe ideeën direct in de praktijk brengen. Deze Techday is niet alleen voor developers, maar juist ook voor collega’s uit HR, Sales, Marketing, Operations en andere disciplines. Deze editie pakken we het aan als een **conferentie in het klein**. Drie sprekers, drie verhalen, één middag – *drie verhalen voor de prijs van één*. **Wat kun je verwachten?** • **Idzard** neemt je mee in **Product Goals** Waarom zijn ze zo belangrijk? En waarom zou elke product professional ze moeten kennen (en gebruiken)? • **Dave** laat je ervaren wat **Storytelling** doet Waarom onthouden we verhalen beter dan feiten? En hoe kun je storytelling inzetten in je dagelijkse werk? • **Jeroen** duikt in **Prototyping met AI** Hoe gebruik je AI om sneller ideeën te verkennen, testen en aanscherpen?Alle talks zijn **interactief**: geen achteroverleunen, maar meedoen. Je wordt uitgedaagd om de ideeën **direct toe te passen**, zodat je na afloop niet alleen geïnspireerd bent, maar ook echt iets nieuws kunt.Neem mee: goede zin en je laptop voor het maken van een prototype. **Wanneer:** Donderdag 29 januari 2026 **Wat:** Techday RE – conferentie-editie “Verhalen en beelden” **Voor wie:** Iedereen (!) die nieuwsgierig is en wil leren **Agenda** 14:45 - 15:00 - Inloop 15:00 - 15:45 - Product Goals 15:55 - 16:30 - Storytelling 16:35 - 18:00 - Prototyping met AI 18:00 - 19:00 - Eten We zien je graag op de Techday!
DARE | Bring Your Own Beamer, Uitnacht Arnhem
DARE | Bring Your Own Beamer, Uitnacht Arnhem
OPA programmeert in 2026 rond een positieve toekomst waarin mens, natuur en techniek elkaar versterken: DARE. Voor OPA staat DARE voor Solar Punk, de hoopvolle tegenhanger van cyberpunk: een praktische ontwerpvisie die aansluit bij wie we zijn als platform dat ontmoeting, inspiratie en samenwerking organiseert. Tijdens de Arnhemse Uitnacht 2026 trappen we ons nieuwe jaarprogramma af met een nieuwe editie van **Bring Your Own Beamer** in de **Eusebiuskerk.** Dit jaar delen wij de Eusebius met Mode Partners 025. Naast toffe videokunst, gebeurt er dus ook van alles op gebied van mode. De afgelopen edities van BYOB trokken ruim 3000 bezoekers.
Volt Flevoland - Politiek Café Live: nieuwjaarsborrel
Volt Flevoland - Politiek Café Live: nieuwjaarsborrel
Wil je op een laagdrempelige manier van gedachten wisselen over hoe we de toekomst van Flevoland en Europa kunnen vormgeven? Of wil je in gesprek over nieuwe, progressieve ideeën? Kom dan naar ons maandelijkse Politiek Café LIVE en praat mee over de toekomst! #### **Wat is Politiek Café Live?** Politiek Café Live is een open en informele ontmoetingsplek voor iedereen die geïnteresseerd is in de politiek van Volt. Of je nu lid bent of gewoon nieuwsgierig, je bent van harte welkom. Elke maand gaan we in een ontspannen sfeer met elkaar in gesprek over actuele thema's die spelen in onze provincie en daarbuiten. #### **Wanneer?** Politiek Café Live vindt elke maand plaats. Zie voor overige data en events: https://voltnederland.org/flevoland/agenda #### **Voor wie?** Voor iedereen! We zijn een open beweging en geloven dat de beste ideeën ontstaan als we samenwerken en verschillende perspectieven overwegen. Neem gerust een vriend, buurvrouw of familielid mee.
Data Thursday
Data Thursday
Hi✋ At[ Data Tribes ](https://www.datatribes.nl/)we organise Meetups because we truly care about sharing knowledge both inside and outside the organisation. We believe that it is beneficial to us and to the market as a whole to connect, create, learn and grow together! **The agenda** // Doors open 6.00pm // Drinks and Pizza’s 6.30pm // Start presentations 7.00pm // **Longhow Lam Snowflake Intelligence — Enterprise AI Agent** // Start networking 9.00pm // End Meetup 9.30pm Greetings, Data Tribes Inc.
[ARNHEM] Bitcoin Eat&Meet with Hans Beunk from Bitcoin Jungle Costa Rica
[ARNHEM] Bitcoin Eat&Meet with Hans Beunk from Bitcoin Jungle Costa Rica
(Dutch text below) **Bitcoin Eat & Meet with one of the founders of Bitcoin Jungle in Costa Rica - Thursday, January 29** **Time:** Starting at 17:30 **Location:** Foodhall Arnhem, Rijnkade 49 Hans Beunk is one of the founders of [Bitcoin Jungle in Costa Rica](https://www.bitcoinjungle.app/). In this circular bitcoin economy, you can pay with bitcoin at more than 100 locations. Listen to Hans's fascinating experiences, discover the similarities and differences with Arnhem Bitcoinstad, and ask your questions! All of this while enjoying a delicious lunch in the Foodhall. **Warning:** Do not use the QR codes on the tables at the Foodhall, as they do not include a bitcoin payment option. Please go to the bar and food stands to order your food/drinks and pay on the spot with your lightning wallet. About half of the food stands accept bitcoin, which you can recognize by the bitcoin sticker. \-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\- (In Dutch:) **Bitcoin Eat & Meet met één van de oprichters van Bitcoin Jungle in Costa Rica - Donderdag 29 januari** **Tijd:** Vanaf 17:30 **Locatie:** Foodhall Arnhem, Rijnkade 49 Hans Beunk is één van de oprichters van Bitcoin Jungle in Costa Rica. In deze circulaire bitcoin-economie kun je op meer dan 100 locaties met bitcoin betalen. Luister naar de boeiende ervaringen van Hans, ontdek de overeenkomsten en verschillen met Arnhem Bitcoinstad, en stel je vragen! Dit alles onder het genot van een lekkere lunch in de Foodhall. **Waarschuwing:** Maak *geen* gebruik van de QR-codes op de tafels bij de Foodhall, omdat daar geen bitcoin betaaloptie bij zit. Loop even naar de bar en foodstands om je eten/drinken te bestellen en betaal ter plekke met je lightning wallet. Ongeveer de helft van de foodstands accepteert bitcoin, je kunt dit herkennen aan de bitcoin sticker.
🏔️🦣 From Loenermark to Posbank Power Hike (22 km) 🍻🍟
🏔️🦣 From Loenermark to Posbank Power Hike (22 km) 🍻🍟
We’re heading into the south eastern Veluwe for a stunning scenic route that stays wonderfully quiet and almost deserted for a big part of the way, before building up to a truly spectacular grand finale! After around 6 km we reach the mysterious “Altar of the Loenermark” (Altaar van de Loenermark). I have no idea what it is, so we’ll discover it together. From there we continue through the beautiful heather and forest landscapes of Loenermark, one of those places where the Veluwe feels wide, wild, and open. Next we pass one of the quirkiest monuments in the Netherlands: the Ijkbasis Loenermark 1957–2007, a tribute to the calibration of measurement instruments from the past. The calibration itself might not sound exciting, but the location absolutely is, right in the middle of wide open heather, with big skies and that endless Veluwe feeling. It also marks about 11 km into the hike, a perfect spot to take our lunch break. After lunch we walk straight through the iconic National Park Veluwezoom, famous for its rolling grasslands and its fluffy semi wild cows. To finish in style, we end at Paviljoen De Posbank for a well earned snack or drink with a view over what many call the most spectacular heather of the Netherlands, complete with rolling hills. From there we head down towards Rheden, where you can easily catch the train or bus home. This is not a loop hike! **📍When and where to meet?** We’ll meet at 10h at busstop Loenen, Leeuwenbergweg. https://maps.app.goo.gl/LC3nNJQo57B5NnSy8 We are leaving a bit earlier otherwise we will find Paviljoen Posbank closed, which would be very sad. ⏰ We **start walking a few minutes after meeting up** — we don’t wait for latecomers, as the forest calls and daylight is short this time of year. **🚗 Coming by car?** This is not a loop hike. If you park in Loenen, you’ll need to make your own way back from Rheden afterwards. **⏸️ Planned Breaks** After **11 km**: Lunch break at **Ijkbasis Loenermark** (bring your packed lunch, this spot is truly in the middle of nowhere) **20 min** [https://maps.app.goo.gl/S5vAEpadAJs93ZrC7](https://maps.app.goo.gl/S5vAEpadAJs93ZrC7) After **19 km**: Snack or drink at **Paviljoen De Posbank** [https://maps.app.goo.gl/wowuqj3sRY5hcid37](https://maps.app.goo.gl/wowuqj3sRY5hcid37) **💸 Payment** Please pay as soon as you sign up: To keep things fair for everyone, if we don’t receive your payment within 48 hours, we will need to remove you from the participant list. If there’s a waiting list, this will happen sooner (in less than 48 hours). If that happens, no worries — you’re always welcome to sign up again if there’s space. 🌟 Early Bird Deal! Join now for just €4 — available for 3 days (72h). After that, the price will be €5. https://tikkie.me/pay/59muhp2djpv45gc6hgh6 **👟 Good to know** * Refund policy: Cancellations are fully refundable up to 1 week before the event (This is Friday 23 January at 23h59). After this period, the fee becomes non-refundable. * Hike difficulty: Our hikes are moderately challenging. Please only join if you’re confident you can keep up with the group’s pace (5 km/ h)— it’s more fun for everyone when we can walk together without long waits. * If the pace is too challenging: We may kindly suggest you continue at your own pace. We’ll give you clear directions to the nearest bus or train so you can return comfortably. * At your own risk: You participate at your own risk, so please make sure you have appropriate insurance coverage for outdoor activities. * Payment note: With Tikkie we only see initials (e.g., J. Doe instead of John Doe). Please include your Meetup name in the payment note so we can match it easily. * Friends joining: If you bring a friend, make sure they also register and pay. * What to bring: Snacks, lunch, and water/ or hot thee/ coffee. * Stay connected: Join our WhatsApp group to be the first to hear about future hikes — ask for the QR code during the hike. * T-shirts: Fairwear-certified organic cotton, eco-friendly inks — €25. Sustainable, odor-resistant, and perfect for hiking. Let us know your size and we’ll bring one for you.

Web Television Events Near You

Connect with your local Web Television community

Azure CBUS January: Learn Infrastructure-as-Code Through Minecraft
Azure CBUS January: Learn Infrastructure-as-Code Through Minecraft
## Learn Infrastructure-as-Code (the FUN Way) — Through Minecraft 🎮☁️ **Joint Meetup: Azure CBUS × Columbus HashiCorp User Group × DevOps Columbus** What if learning Terraform and Infrastructure-as-Code didn’t feel like a whitepaper… but more like a game? Join us for a joint Azure CBUS, Columbus HashiCorp User Group, and DevOps Columbus meetup where **Mark Tinderholt** \(Principal Architect\, Microsoft Azure \| HashiCorp Ambassador \| “The Azure Terraformer”\) shows how **Minecraft** can be used as a surprisingly powerful way to understand real-world Infrastructure-as-Code concepts. In this session, Mark will demonstrate how Terraform and Azure can be used to provision, configure, and manage Minecraft servers—while teaching the same patterns you’d use for production cloud infrastructure. ### What we’ll cover * Infrastructure-as-Code fundamentals using **Terraform** * Provisioning real infrastructure on **Azure** * Applying **IaC best practices** (immutability, repeatability, versioning) * How playful environments like Minecraft make complex concepts *click* * Why learning through experimentation beats click-ops every time ### Who should attend * Developers, platform engineers, and cloud engineers * Terraform users (new or experienced) * Anyone curious about Infrastructure-as-Code but tired of boring examples * Minecraft fans who want to see it used in a totally unexpected way No prior Minecraft experience required—just curiosity and a willingness to learn infrastructure the fun way. Come for the blocks, stay for the Terraform. 🧱➡️📐 Want to be a speaker? submit your talk to our Call for Presenters!!! https://sessionize.com/azure-cbus-2026/
Web Design Decoded: Tools, Practices, and Proven Processes (Semantic HTML)
Web Design Decoded: Tools, Practices, and Proven Processes (Semantic HTML)
**Web Design Decoded: Tools, Practices, and Proven Processes:** **Semantic HTML** At WebDev Columbus, we are exploring some of the most important topics of professional high-end web design and page building. Primarily focused on site building in the WordPress environment, our group explores tools, tips, and techniques for building the best WordPress sites possible. Additionally, we focus on disciplines and technologies that take website design from visually appealing to optimized spaces for delivering you and/or your client's message effectively and with a nod towards extended reach. Each session combines practical demonstrations with real-world insights, giving you actionable knowledge you can apply immediately. Whether you're a seasoned developer looking to enhance your design skills or a newcomer wanting to understand design best practices, this series offers valuable insights for every skill level. **What to expect:** * Hands-on demonstrations of popular design tools * Best practices for design-to-development workflows * Tips for creating responsive, accessible designs * Real-world problem-solving scenarios * Interactive Q&A sessions * Networking opportunities with fellow developers **Each meetup features:** 60 minutes of focused presentation 30 minutes of live demonstrations 30 minutes for questions and discussion **See you there!** Our casual, collaborative environment encourages learning from both presenters and fellow attendees. Bring your questions, share your experiences, and connect with Central Ohio's web development community! **Stay tuned for specific session topics and dates.**
DevOps Columbus January: Learn Infrastructure-as-Code Through Minecraft
DevOps Columbus January: Learn Infrastructure-as-Code Through Minecraft
## Details \#\# Learn Infrastructure\-as\-Code \(the FUN Way\) — Through Minecraft 🎮☁️ **Joint Meetup: DevOps Columbus - Azure CBUS - Columbus HashiCorp User Group** What if learning Terraform and Infrastructure-as-Code didn’t feel like a whitepaper… but more like a game? Join us for a joint DevOps Columbus, Azure CBUS and Columbus HashiCorp User Group meetup where **Mark Tinderholt** \(Principal Architect\, Microsoft Azure \| HashiCorp Ambassador \| “The Azure Terraformer”\) shows how **Minecraft** can be used as a surprisingly powerful way to understand real-world Infrastructure-as-Code concepts. In this session, Mark will demonstrate how Terraform and Azure can be used to provision, configure, and manage Minecraft servers—while teaching the same patterns you’d use for production cloud infrastructure. \#\#\# What we’ll cover * Infrastructure-as-Code fundamentals using **Terraform** * Provisioning real infrastructure on **Azure** * Applying **IaC best practices** (immutability, repeatability, versioning) * How playful environments like Minecraft make complex concepts *click* * Why learning through experimentation beats click-ops every time \#\#\# Who should attend * Developers, platform engineers, and cloud engineers * Terraform users (new or experienced) * Anyone curious about Infrastructure-as-Code but tired of boring examples * Minecraft fans who want to see it used in a totally unexpected way No prior Minecraft experience required—just curiosity and a willingness to learn infrastructure the fun way. Come for the blocks, stay for the Terraform. 🧱➡️📐
HTML5 Master Series (Class 02 of 04) (SPECIAL OFFERING)
HTML5 Master Series (Class 02 of 04) (SPECIAL OFFERING)
**PLEASE READ THE FOLLOWING IMPORTANT NOTES:** 1. The dates listed for this series are about 95% reliable. We are completing our 2026 schedule as we speak, so minor adjustments are still occurring. 2. Each class in this series has an attendance fee, though this first offering is free on a first-come, first-served basis. 3. Each class, from BOTH a sign-up and fee perspective, is a separate entity. **Introduction:** HTML5 is the foundational technology for modern web development, serving as the standard markup language for structuring and presenting content on the World Wide Web. Developed through a collaboration between the World Wide Web Consortium (W3C) and the Web Hypertext Application Technology Working Group (WHATWG), HTML5 provides a robust system of elements (tags) that tell a browser how to display text, images, and multimedia in a clear and meaningful way. It works in concert with Cascading Style Sheets (CSS) for presentation and JavaScript for interactivity, forming the core technology stack for virtually all websites and many web applications today. One of the significant advancements of HTML5 is the introduction of powerful new features and elements designed to improve functionality and simplify development. Key additions include native multimedia support via the \ and \ tags, allowing developers to embed media without third-party plugins. It also offers new form controls for better user input, such as date and email types, and introduces web storage capabilities to store data offline for enhanced performance. These features streamline the process of building rich, interactive web experiences. A significant focus of HTML5 is enhanced semantics and better structural organization of content. New semantic elements like , , , , and \ provide meaningful structure to documents, which aids in search engine optimization (SEO) and improves accessibility for assistive technologies. These elements define different parts of a webpage (e.g., a header for the top, a nav for navigation links, a footer for the bottom), making the code more readable and understandable for both developers and machines. This emphasis on clear structure helps in creating more logical and maintainable websites. Developing websites in today's competitive environment requires taking advantage of every technique you can to get the maximum exposure possible. Our HTML5 class will not only show you what's new in the HTML specification, but also the best way to develop optimized web pages that get the attention your client and/or company requires. **The breakdown of the four-class series is as follows:** **Class 1: Introduction to Web Structure and Basic HTML5** This class introduces the core concepts of web development, the history of HTML, and the fundamental structure of an HTML5 document. * **Topics**: * **Web Architecture Overview**: How browsers, servers, and web pages interact. * **HTML Fundamentals**: Understanding elements, tags, and attributes. * **Basic Document Structure**: Using !DOCTYPE html, html, head, and body. * **Text Formatting**: Headings (h1 to h6), paragraphs (p), and text-level semantics (e.g., strong, em, br). * **Lists and Links**: Creating ordered (ol) and unordered (ul) lists, and linking between pages using anchor tags (a). * **Activity**: Students create a basic personal webpage containing text, a list of hobbies, and a link to an external website. **Class 2: Semantic HTML5 and Multimedia Integration** Class 2 focuses on modern HTML5 elements that provide meaning (semantics) to content, improving accessibility and search engine optimization. It also covers adding images and multimedia. * **Topics**: * **Semantic Elements**: Understanding and implementing elements like header, footer, nav, section, and article. * **Images**: Adding images using the img tag and attributes like src, alt, width, and height. * **Multimedia**: Embedding audio and video content using the audio and video tags. * **File and Folder Structure**: Best practices for organizing project files and managing file paths. * **Activity**: Students refactor their Class 1 project to use a proper semantic layout and add an image and a link to a video file. **Class 3: Forms and User Input** This session is dedicated to building interactive HTML5 forms, which are essential for capturing user data and input. * **Topics**: * **Form Basics**: Using the form element, action and method attributes. * **Input Types**: Exploring various input types (e.g., text, password, checkbox, radio, date, submit). * **Form Elements**: Utilizing label, textarea, select, option, and button. * **Client-side Validation**: Implementing HTML5 validation attributes like required, minlength, and pattern. * **Activity**: Students build a complete contact form with different input fields, radio buttons, and basic HTML5 validation. **Class 4: Introduction to CSS3 and Basic Styling** The final class introduces Cascading Style Sheets (CSS) to style the HTML content and make the web pages visually appealing and accessible. * **Topics**: * **CSS Fundamentals**: The role of CSS, selectors, properties, and values. * **Integrating CSS**: Using inline, internal, and external style sheets. * **The Box Model**: Understanding margin, padding, border, and content for basic layout. * **Basic Styling**: Changing colors, fonts, and text alignment. * **Accessibility Basics**: Identifying principles of web design usability and accessibility, including ARIA labels. * **Activity**: Students apply an external CSS file to their Class 3 form project to style the layout, colors, and fonts, culminating in a well-structured and styled webpage.
Columbus HUG January: Learn Infrastructure-as-Code Through Minecraft
Columbus HUG January: Learn Infrastructure-as-Code Through Minecraft
## Learn Infrastructure-as-Code (the FUN Way) — Through Minecraft 🎮☁️ **Joint Meetup: Azure CBUS × Columbus HashiCorp User Group** What if learning Terraform and Infrastructure-as-Code didn’t feel like a whitepaper… but more like a game? Join us for a joint Azure CBUS and Columbus HashiCorp User Group meetup where **Mark Tinderholt** \(Principal Architect\, Microsoft Azure \| HashiCorp Ambassador \| “The Azure Terraformer”\) shows how **Minecraft** can be used as a surprisingly powerful way to understand real-world Infrastructure-as-Code concepts. In this session, Mark will demonstrate how Terraform and Azure can be used to provision, configure, and manage Minecraft servers—while teaching the same patterns you’d use for production cloud infrastructure. ### What we’ll cover * Infrastructure-as-Code fundamentals using **Terraform** * Provisioning real infrastructure on **Azure** * Applying **IaC best practices** (immutability, repeatability, versioning) * How playful environments like Minecraft make complex concepts *click* * Why learning through experimentation beats click-ops every time ### Who should attend * Developers, platform engineers, and cloud engineers * Terraform users (new or experienced) * Anyone curious about Infrastructure-as-Code but tired of boring examples * Minecraft fans who want to see it used in a totally unexpected way No prior Minecraft experience required—just curiosity and a willingness to learn infrastructure the fun way. Come for the blocks, stay for the Terraform. 🧱➡️📐 Want to be a speaker? submit your talk to our Call for Presenters!!! https://sessionize.com/cbus-hug-2026/
HTML5 Master Series (Class 03 of 04) (SPECIAL OFFERING)
HTML5 Master Series (Class 03 of 04) (SPECIAL OFFERING)
**PLEASE READ THE FOLLOWING IMPORTANT NOTES:** 1. The dates listed for this series are about 95% reliable. We are completing our 2026 schedule as we speak, so minor adjustments are still occurring. 2. Each class in this series has an attendance fee, though this first offering is free on a first-come, first-served basis. 3. Each class, from BOTH a sign-up and fee perspective, is a separate entity. **Introduction:** HTML5 is the foundational technology for modern web development, serving as the standard markup language for structuring and presenting content on the World Wide Web. Developed through a collaboration between the World Wide Web Consortium (W3C) and the Web Hypertext Application Technology Working Group (WHATWG), HTML5 provides a robust system of elements (tags) that tell a browser how to display text, images, and multimedia in a clear and meaningful way. It works in concert with Cascading Style Sheets (CSS) for presentation and JavaScript for interactivity, forming the core technology stack for virtually all websites and many web applications today. One of the significant advancements of HTML5 is the introduction of powerful new features and elements designed to improve functionality and simplify development. Key additions include native multimedia support via the \ and \ tags, allowing developers to embed media without third-party plugins. It also offers new form controls for better user input, such as date and email types, and introduces web storage capabilities to store data offline for enhanced performance. These features streamline the process of building rich, interactive web experiences. A significant focus of HTML5 is enhanced semantics and better structural organization of content. New semantic elements like , , , , and \ provide meaningful structure to documents, which aids in search engine optimization (SEO) and improves accessibility for assistive technologies. These elements define different parts of a webpage (e.g., a header for the top, a nav for navigation links, a footer for the bottom), making the code more readable and understandable for both developers and machines. This emphasis on clear structure helps in creating more logical and maintainable websites. Developing websites in today's competitive environment requires taking advantage of every technique you can to get the maximum exposure possible. Our HTML5 class will not only show you what's new in the HTML specification, but also the best way to develop optimized web pages that get the attention your client and/or company requires. **The breakdown of the four-class series is as follows:** **Class 1: Introduction to Web Structure and Basic HTML5** This class introduces the core concepts of web development, the history of HTML, and the fundamental structure of an HTML5 document. * **Topics**: * **Web Architecture Overview**: How browsers, servers, and web pages interact. * **HTML Fundamentals**: Understanding elements, tags, and attributes. * **Basic Document Structure**: Using !DOCTYPE html, html, head, and body. * **Text Formatting**: Headings (h1 to h6), paragraphs (p), and text-level semantics (e.g., strong, em, br). * **Lists and Links**: Creating ordered (ol) and unordered (ul) lists, and linking between pages using anchor tags (a). * **Activity**: Students create a basic personal webpage containing text, a list of hobbies, and a link to an external website. **Class 2: Semantic HTML5 and Multimedia Integration** Class 2 focuses on modern HTML5 elements that provide meaning (semantics) to content, improving accessibility and search engine optimization. It also covers adding images and multimedia. * **Topics**: * **Semantic Elements**: Understanding and implementing elements like header, footer, nav, section, and article. * **Images**: Adding images using the img tag and attributes like src, alt, width, and height. * **Multimedia**: Embedding audio and video content using the audio and video tags. * **File and Folder Structure**: Best practices for organizing project files and managing file paths. * **Activity**: Students refactor their Class 1 project to use a proper semantic layout and add an image and a link to a video file. **Class 3: Forms and User Input** This session is dedicated to building interactive HTML5 forms, which are essential for capturing user data and input. * **Topics**: * **Form Basics**: Using the form element, action and method attributes. * **Input Types**: Exploring various input types (e.g., text, password, checkbox, radio, date, submit). * **Form Elements**: Utilizing label, textarea, select, option, and button. * **Client-side Validation**: Implementing HTML5 validation attributes like required, minlength, and pattern. * **Activity**: Students build a complete contact form with different input fields, radio buttons, and basic HTML5 validation. **Class 4: Introduction to CSS3 and Basic Styling** The final class introduces Cascading Style Sheets (CSS) to style the HTML content and make the web pages visually appealing and accessible. * **Topics**: * **CSS Fundamentals**: The role of CSS, selectors, properties, and values. * **Integrating CSS**: Using inline, internal, and external style sheets. * **The Box Model**: Understanding margin, padding, border, and content for basic layout. * **Basic Styling**: Changing colors, fonts, and text alignment. * **Accessibility Basics**: Identifying principles of web design usability and accessibility, including ARIA labels. * **Activity**: Students apply an external CSS file to their Class 3 form project to style the layout, colors, and fonts, culminating in a well-structured and styled webpage.
Columbus PHP: Monthly Meetup
Columbus PHP: Monthly Meetup
Our monthly PHP meetup. A virtual shindig courtesy of Zoom. Check back here for the details around 6:15 pm