3D Graphics Debugging and C++ Source Generation, Dan Price, Tuesday March 14th

Details
Dan Price from NVIDIA will be speaking to us. His talk is entitled "3D Graphics Debugging and C++ Source Generation". A brief description is:
A 3D graphics debugger is an API-level debugger that is implemented by inserting a layer of software between a user application and the APIs it uses to control the GPU. Debuggers of this kind are generally underpinned by large amounts of generated C++. Topics in this talk will include C++ source generation as well as C++ API interception, tokenization, iteration, and tooling.
Moreover, Dan will be bringing NVIDIA hardware with him to do this demo! Talk description to follow.
Doors open at 6:00PM, the talk starts at 6:30, followed by socializing until 8-8:30PM. Pizza and beer/soda will be provided by Align Technology. See you there!

3D Graphics Debugging and C++ Source Generation, Dan Price, Tuesday March 14th