Skip to content

Details

Having an intuitive UI is a top goal for every design project, yet surprisingly few people have a strong understanding of what this concept really means. Designers are no different. (A quick test: ask some designers to define it. Most likely you won’t be impressed by their answers.)

By attending this talk, you will learn what it means for a UI to be intuitive. You will learn a practical definition, the attributes required to be intuitive, and the levels of intuitiveness. Ultimately, you will learn how to help your team design UIs that are more self-explanatory and require less training and documentation.

You will see these concepts applied to a variety of real design problems. Finally, you will learn that not all UIs need to be intuitive, and when it is a good idea to have unintuitive UI—strategically rather than accidentally.

By sheer coincidence, Everett has recently written a book called "Intuitive Design: Eight Steps to an Intuitive UI"—now available on Amazon (http://intuitiveuibook.com). All attendees will receive an Eight Steps to an Intuitive UI poster.

Triangle UXPA and IxDA Triangle are partnering to bring you this event—come hang out!

// Agenda
6:00-6:30 | Networking and Social Time
6:30-8:00 | Talk and Q+A

// About Everett
Everett McKay is Principal of UX Design Edge and a UX design trainer and consultant with global clientele. Everett’s specialty is finding practical, intuitive, simple, highly usable solutions quickly for web, mobile, and desktop applications. Everett has over 30 years’ experience in user interface design and has delivered UX design workshops to an international audience that includes Europe, Asia, South America, and Africa.

Previously Everett was a program manager at Microsoft Corporation on the Windows 7, Windows Vista, and Windows Server teams, and was responsible for managing, writing, and evangelizing the Windows User Experience Interaction Guidelines. This role enabled Everett to develop expertise across a wide range of user experience specialties and act as an in-house consultant to help teams across the company do their best work. Before joining Microsoft, Everett was a software developer, specializing in designing and developing Windows and Macintosh user interfaces.

Members are also interested in