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Thanksgiving Frisbee!

From: Casimir
Sent on: Sunday, November 20, 2011 11:10 PM
Hey everyone,

A few notes on the upcoming Thanksgiving Frisbee schedule.

#1) Thanksgiving Frisbee (Thursday 11/24) starts at 9 AM! I hear there will be donuts. Sweet.

#2) Black Friday Frisbee (Friday 11/25) starts at NOON!

#3) We will NOT have a regular pick-up game on Saturday (11/26), as most of us will be playing in the "Fowl Play" Hat tournament in West Dundee at 9 AM! (Yes, most of the information in other places is wrong, this means show up BY 8:30 to warm up and meet your team and figure out where you're going and all that fun stuff) (see here - http://www.meetup.com/ultimatefrisbee-166/events/37913032/ -  for details, please RSVP using the Google Docs link in the Meetup event). If you forget to RSVP through the Google docs, or if you just realize Saturday morning that "Oh wow, my plans got changed, I can make the tournament now!" then I'm sure the tournament organizers will let you play (show up with $10 for food), but PLEASE DON'T DO THIS. If you want to play, register. It will make it 1000 times easier for the organizers of the event to get things to run smoothly if you register in advance.

#4) Sunday Frisbee (Sunday 11/27) starts at NOON! (like usual, just including for completeness)

Our next frisbee group fun outing will likely be bowling a week from Thursday. I'm not sure where yet, since I need to find a place that won't have any leagues, but it will likely be one of the three places on Higgins in either Schaumburg, Hoffman, or Elk Grove. More details to come shortly.

There are a bunch of things I'd like to say about the tourney on Saturday, and luckily for me I said pretty much all of them last year. See below for the email I sent before the tournament last year. Basically everything still holds true. It's kind of long, but it covers quite a bit of important stuff, and even if it's you've played league tournaments before it's probably still worthwhile to review, because hey, people forget things sometimes.

There should be some holiday parties coming up. I've said I need to follow up with some people to get dates & times finalized, and I still need to do that.

If you know anyone who might be interested in playing (in the tournament, or our pick-up games), please feel free to forward along the info to them.

If you know anyone who might be interested in watching / spectating / heckling / sidelining, please feel free to forward along the info to them as well.

See you on the field,
Caz


Hey everyone,

Most importantly, HAVE FUN!

Due to about a dozen+ of us going to the tournament in West Dundee, I don't think there's going to be a game at Busse. We'll resume our regularly scheduled programming Sunday at noon.

Since a number of folks have never been to a tournament before, here are a bunch of things to keep in mind. Note: I am in no way, shape, or form an organizer of this tournament event. Some of this is speculation, but I doubt it will be too far off.

- Something I saw said the GAMES are supposedly starting at 9 AM. That means show up at 8:30 at the latest. You're going to want to warm up, figure out how much/little clothing to wear, figure out who your team members are, etc. I'd guess we won't actually get started at 9, but I'm not sure how all this is going to work.

- We're probably going to be keeping score. This is a mostly-foreign concept to our games. My guess is that we'll play games to 13 (or 10, or 15, or 17), with half-time once the first team gets to 7. It's probably going to be win-by-2, unless you reach a time cap. Don't worry too much about all this, just know that the score kind of matters somehow.

- Be social. At least introduce yourself to your team and know their names. You'll be playing with them all day, and it looks kind of bad if at 2:30 you're going "Hey, black shirt guy!" If you forget, just ask again.

- Bring white and black. I don't know how we're distinguishing teams, but have at least one of each.

- Bring water. And drink it.

- Stretch.

- Yell "UP!" when your (wo)man throws the disc.

- Games will be played 7-on-7. From what I understand, teams are going to consist of at 10+ people. This means you're probably going to sub out. Subbing out occurs between points. We'll be playing all day, so sub when you need to. It's being a good teammate. If you're better at offense or defense, try to sub in/out accordingly. If the game is close and nearing the end, you're probably going to want to field the best group of seven (not necessarily the 7 best individual players).

- Be a good sideline. An ultimate team is NOT 7 players, it's however many are on your team. At the very, very least, sideline teammates should be yelling "UP!" Otherwise, you should be talking to the players currently on the field. Too many people talking to one person can be a detriment, so you will want to coordinate this a little bit. I doubt any of us will have eyes in the back of our heads. So a simple "Caz, crashing left!" or "Caz, get back!" is great help. Furthermore, encourage your team. I personally will get a bit more fired up if I hear someone encouraging me to push it. Also, let your teammates know when they're nearing the sideline. "Watch your feet!" or "You're good!" or "You've got time!" or "GREATEST!!!!!" should be in everyone's vocabulary. If you're unsure of something, take sideline time to ask someone and figure it out.

- Learn how to properly mark up and force a side. If you don't know how, ask someone tomorrow morning. This is practically a necessity. Typically, we use "Force Forehand" or "Force Backhand" or "Force Line." It's more typical to instead use "Force Home" and "Force Away." For reference, "Home" is where your shit is. "Away" is where your shit isn't. 

- If you need help, yell for it.

- CLEAR OUT.

- I'll have a copy of the rules with me tomorrow, if anyone would like to peruse them before play or during a break.

- There are a number of rules that we tend to relax when we play, because it's pick-up. Here are the 11th edition rules - http://www.usaultimate.org/assets/1/Page/11th%20edition%20(pdf%20for%20web).pdf - That's a long document, so here are a number of items you should be aware of.

-- I'm guessing that DROPPED PULLS WILL BE A TURNOVER.

-- (from the rules, highlighted points are for emphasis) X. In- and Out-of-bounds
A. The entire playing field is in-bounds. The perimeter lines are not part of the playing field and are out-of-bounds.
B. The out-of-bounds area consists of the ground which is not in-bounds and everything in contact (direct or indirect) with it except for players. Any non-players other than observers are considered part of the out-of-bounds area.
C. A player contacting the out-of-bounds area is out-of-bounds. A player who is not out-of-bounds is in-bounds. An airborne player retains in-bounds or out-of-bounds status until that player contacts the playing field or the out-of-bounds area. The following exceptions apply:
1. If momentum carries a player out-of-bounds after landing in-bounds with possession of an in-bounds disc, the player is considered in-bounds. For this exception to apply, that player‟s first point of ground contact with any area must be completely in-bounds. The disc is put into play at the spot on the perimeter line of the playing field where the player first went out-of-bounds (unless X.A.2 applies). If the player traversed the end zone being attacked, XI.B applies.

-- The above had two main points. 1st, the lines are OUT. 2nd, you don't need "both feet in" like football. HOWEVER, listen up tomorrow to see how we're actually going to be playing.

-- After bringing the disc in-bounds after it has gone out, you must touch the disc to the ground before putting it into play (it's customary to yell something like "disc in" while doing this).

-- A double-team means you need to restart the count at 1 less than you were just at. Play DOES NOT STOP. Only the thrower may call a double-team, disc space, or fast count violation.

-- After a violation is called, all players must return to their spots when the violation was called before the disc is put back into play.

-- Any contact initiated by a thrower with the body (excluding arms and legs extended from the midline of the body) of a legally positioned (XIV.B.3) marker is a foul on the thrower.

-- Although it should be avoided whenever possible, incidental contact occurring during the follow-through (after the disc is released) is not a foul.

-- Reckless disregard for the safety of fellow players or other dangerously aggressive behavior (such as significantly colliding into a stationary opponent), regardless of whether or when the disc arrives or when contact occurs is considered dangerous play and is treated as a foul. This rule is not superseded by any other rule.

-- A pick occurs whenever an offensive player moves in a manner that causes a defensive player guarding (II.G) an offensive player to be obstructed by another player (so this could be offensive OR defensive). Obstruction may result from contact with, or the need to avoid, the obstructing player.

-- XIX. Etiquette
A. If an infraction is committed and not called, the player committing the infraction should inform the infracted player or team of the infraction.

-- Spirit of the Game: Ultimate stresses sportsmanship and fair play. Competitive play is encouraged, but never at the expense of respect between players, adherence to the rules, and the basic joy of play.

Again, most importantly, HAVE FUN!

Probably should have sent this out a couple days ago,
Caz

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