Unity 6 Graphical Optimizations plus in-Editor AI workflows


Details
Note: Meetup is held on a Monday this time (since this is when Esteban and Corrie are in town)
And we have made some late changes to program, as plans changed 🙂
Esteban and Corrie from our developer advocacy team are visiting Copenhagen, and will present two talks/demos on graphics optimizations and using Unity's in-Editor AI tools.
Program:
17.30: Doors opening, pizza and soda is served
18.00: Welcome by organizers
18.10: Graphical Optimizations in Unity 6
18.40: Improving your in-Editor workflows with Unity AI
~19.10: Networking, feel free to hang around
21.30. Venue closing
Talk 1: Graphical Optimizations in Unity 6 - Discover the cutting-edge graphical advancements introduced in Unity 6 that redefine game development possibilities. This presentation delves into innovative optimization techniques, enhanced rendering capabilities, and performance-boosting tools designed to create stunning visuals while maintaining efficiency. Whether you're a seasoned developer or new to Unity, learn how these features can elevate your projects and deliver immersive experiences like never before.
Presented by Corrie Green, Developer Advocate at Unity
Talk 2 - Improving your in-Editor workflows with Unity AI - Unity's AI solutions provide a breadth of generative AI capabilities to build, animate, and troubleshoot errors with ease, all directly within the Unity Editor. In this presentation, we’ll demonstrate some of these tools and features that can be used in synergy to quickly customize and enhance your scene and accelerate your workflows.
By Esteban Maldonado, Developer Advocate at Unity

Unity 6 Graphical Optimizations plus in-Editor AI workflows