Join us for the June edition of Unity in Gothenburg, hosted at Wollibolli.
This meetup will be a presentation-focused evening with Corrie Green as the main speaker.
Corrie will talk about graphics optimization pipelines, extended project profiling, and analysis, with a platform-agnostic approach. The evening will also include a short introduction from the Wollibolli team about their office, work environment, and community space.
The focus of the evening is practical technical knowledge sharing: how to think about graphics optimization, profiling, and analysis across real-time projects. The talk will be platform-agnostic, making it relevant for people working across different devices, production targets, and technical constraints. Expect useful perspectives from Corrie’s talk, an inside look at Wollibolli, and time to meet others working across development, design, game tech, and real-time 3D.
Whether you work professionally with Unity, are exploring it for a project, or are curious about how game technology can be applied beyond games, you are welcome to join.
This is a free community meetup.
Speakers
Corrie Green
Talk
Graphics Optimization Pipeline: Project Profiling and Analysis
Corrie will share a platform-agnostic look at graphics optimization pipelines, with extended project profiling and analysis. The session will focus on how to approach performance investigation, identify bottlenecks, and reason about optimization across different real-time 3D projects and target platforms.
Host Introduction
Wollibolli team
The Wollibolli team will give a short introduction to their office and community space.
Agenda
17:30–18:00 — Arrival, check-in, and mingle
18:00–18:10 — Welcome and introduction
18:10–18:30 — Wollibolli team introduction and office/community space presentation
18:30–19:30 — Main talk: Graphics Optimization Pipeline: Project Profiling and Analysis — Corrie Green
19:30–19:45 — Q&A
19:45–20:00 — Break
20:00–20:30 — Networking and wrap-up
Who Should Attend
This meetup is for Unity developers, game developers, technical artists, designers, XR practitioners, creative technologists, students, and anyone interested in Unity, real-time 3D, and interactive technology.
What to Bring
Bring curiosity and questions for the speakers.
No laptop is required.
Capacity
Seats are limited. Please update your RSVP if your plans change so someone else can join.
Language
The event will be held in English unless otherwise announced.