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Making custom tools for your Unity projects is both easy & fun; but are you & your team asking enough questions about it? In this talk, Andy will focus less on the how but more on the why a studio would extend Unity; using case study examples from the narrative-focused game project ('Vesper') that he is currently a lead developer on and his previous years in Unity's technical advocacy team visiting & helping studios around the world.

The main takeaways from the talk will be:

  • Recommendations for custom tool workflows.
  • Warnings about workflow issues you might encounter in the future.
  • Discussion topics for you to raise with your team.
  • 3rd party tools that are highly recommended if you are a Unity developer!
Events in København, DK
Game Programming
Video Game Development
Unity

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