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Gabriel de la Cruz will be giving a talk on rendering skinned crowds efficiently — real techniques for animating thousands of characters at once.

Gabriel de la Cruz - Senior Graphics Engineer, Unity

We'll look at baking bone animations into textures, moving transform data off the CPU entirely, and then performing the skinning directly in the shader — sampling that baked data per-vertex to animate massive crowds without tanking performance.

Program:
17:30 - Sandwiches, sodas and mingling
18:00 - Welcome
18:10 - Talk
19:30 (approx.) - Mingling continues
21:30 - Venue closing

Related topics

Events in København, DK
Computer Graphics
Game Programming
Video Game Development
Unity

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