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Video games are complex pieces of software that require thousands of files to work, developed by teams that can go from one person to hundreds in just a few months. Working together and sharing large files can be a challenge for teams of any size. In this session, you will learn how to use Plastic SCM as your Version Control System to optimize your development workflows in a manner that is effective for you and your team.

Please join a discussion with Unity's Developer and Creator Advocate Arturo Nereu to learn about Version Control for Video Games. This talk is relevant to both artists and programmers. The talk doesn't require deep prior knowledge of the tools we will talk about, so we are excited to see members of all levels of experience!

Sponsors

Unity Technologies

Unity Technologies

Unity hosts us, makes presentations and pays our meetup fees.

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