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In this Skillshare Thursday with Corrie Green, we will focus on Developing Multiplayer with Netcode for GameObjects. Developers will gain a practical understanding of core networking fundamentals, specifically focusing on the client-server architecture powered by Netcode for GameObjects (NGO). Will also explore how to utilize Unity Relay to overcome NAT traversal challenges, allowing players to connect seamlessly without port forwarding or dedicated servers. The provided repository will support you to effectively convert single-player experiences into multiplayer sessions.

There will be time at the end of the presentation for a brief Q&A.

We look forward to seeing you on the call!

Related topics

Game Design
Video Game Development
Unity
Unity 3D Developers
Video Game Design

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