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Webinar: Optimizing game performance with culling techniques

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18 attendees from 41 groups hosting
Webinar: Optimizing game performance with culling techniques

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(*You must register for this webinar using the link below. RSVPing through meetup will not get you access)

Culling in game development refers to the process of selectively rendering objects, so only objects that are visible to the camera appear in game. By effectively managing what’s being displayed on screen at any given time, you can significantly enhance the performance of your project.

On Tuesday, September 10, at 12 pm ET / 9 am PT, join us for a free webinar exploring three culling techniques in Unity. Anthony Rosenbaum, senior software development consultant, will show you the basics of Unity’s stock culling solutions: Umbra Occlusion Culling, the CullingGroup API, and Unity 6’s new GPU Occlusion Culling.

During the session, Anthony will also cover:

  • Pros, cons, and setup of Unity’s stock culling solutions
  • Memory vs. CPU vs. GPU tradeoffs
  • Static vs. Dynamic culling
  • GPU Occlusion debugging
  • Mobile performance improvements enabled by culling techniques

Register Now!

(**Registering for the webinar on the day of the event may result in the view link being sent to you after the event is over. Be sure to register early!)

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