Unity NYC May - Intro to Graphics Programming (Shaders and Render Pipelines)


Details
Join us for an exciting evening with UnityNYC as we dive into the world of Graphics Programming.
Filip Baba, Full Stack Engineer and Computer Scientist at Adobe, will be leading a hands-on demonstration of Graphics Programming workflows in Unity.
Learn about the different graphics workflows inside Unity, such as High Definition Render Pipeline (HDRP) / Universal Render Pipeline (URP), Shaders, optimization workflows and more!
This session is interactive, so bring your questions and get ready to talk all things graphics. Stick around afterwards to network with fellow community members.
Schedule:
- Date/Time: May 28th, 2025, 6:00 PM - 9:00 PM ET
- Location: Urban Arts Space, New York City
Agenda:
- 6:00 PM - Arrival & Check-In
- 6:30 PM - 8:00 PM - Graphics Programming Workshop with Filip Baba
- 8:00 PM - 8:30 PM - Special Announcements and QA Session
- 8:30 PM - 9:00 PM - Networking
Don't miss out on this opportunity to enhance your Graphics Programming skills and connect with the community!
![Photo of [UnityNYC] Official New York Unity User Group group](https://secure-content.meetupstatic.com/images/classic-events/499482044/56x56.jpg?w=56?w=128)
Sponsors
Unity NYC May - Intro to Graphics Programming (Shaders and Render Pipelines)