Austin Unity User Group: The Business and Management of Running a Game Studio
Details
Speaker Summary:
Game development is often associated with creativity, coding, and design, but running a successful studio requires much more than just building a great game. In this talk, we’ll dive into the often-overlooked aspects of business development (BD) and management that are crucial for sustaining and growing a studio. From securing funding and managing budgets to handling contracts, marketing strategies, and team leadership, this session will shed light on the behind-the-scenes work that enables creative projects to thrive.
We’ll explore the challenges and opportunities in building partnerships, navigating publishing deals, and scaling operations—all things that developers may not typically consider but are vital to the studio's long-term success. Whether you're a developer curious about the business side or an aspiring studio head, this conversation will provide valuable insights to help you make informed decisions and build a sustainable foundation for your creative vision.
All told from the lens of Alex Kozachenko, CEO of HyperBeard - the cute, casual game mobile game developer and publisher, with almost 300M downloads over the last 7 years.
Event Details:
We strongly encourage attendees to bring in their Unity projects to workshop and receive feedback from peers during this event.
We encourage our community to bring any playable demos of their game to this event. Feel free to share and get feedback on your projects before and after the speaker portion of the Meet-up.
RSVPs for this event are required to ensure building security and that we order enough food for all participants
We'll be meeting at Braker Business Park B, Suite 250 in North Austin, on January, 16th from 6:00pm - 8:30pm.
Thank you for sponsoring us, Unity!


