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Talk Description:
Join us for Optimizing in Unity 6, where we’ll explore platform agnostic approaches to get the best performance out of your Unity 6 project. We’ll load up the URP sample scene and walk through how to optimize it step by step using features like the GPU Occlusion Culling, Resident Drawer, Mesh LOD, Adaptive Probe Volumes, and more. Along the way, we’ll analyze performance bottlenecks using Render Debugger and Render Graph Viewer, and break down the render pipeline to help you better understand how it works in real-world development projects.

We will also explore some workflows using CLI with the pipeline package to support speeding up your development.

Presentation will start around 6:30 pm. Doors open at 6 pm.

Event Details:
We encourage our community to bring any playable demos of their game to this event. Feel free to share and get feedback on your projects before and after the speaker portion of the Meet-up.

RSVPs for this event are required to ensure building security and that we order enough food for all participants

We'll be meeting at Braker Business Park B, Suite 250 in North Austin, on September 10th from 6:00pm - 9:00 pm.

Thank you for sponsoring us, Unity & Owlchemy Labs!

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Sponsors

HTC Vive

HTC Vive

HTC Vive has been an awesome sponsor for the Austin developer community!

Unity Technologies

Unity Technologies

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