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Come and learn as we go over Photon's PUN 2 networking system. Last time we went over initializing game systems and how to network different types of scripts and went over best practices and design principles as well as how to manage basic matching and room hosting.

This time we are gonna build upon those concepts and begin to make our project into more of a game. We'll network low-speed projectiles, health systems, pickups, and even UI for points and more to review the main concepts needed to build a larger project.

Game Programming
Unity
Android Development Operating Systems Technology
iOS Development
Multiplayer Gaming

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