Unreal Engine 5 "Intro to Sound Design"

Hosted By
Tolly M. and Ben B.

Details
Topics for Workshop
- Audio asset creation, preparation and ingest
- Specialized audio editing techniques to prepare seamless ambient and environmental loops
- Special considerations for composing and editing music
- One-shot sound effect implementation
- Dynamic character foley
- 2D and 3D audio implementation
- Audio spatialization techniques
- Triggering sounds using UE5 Blueprint Visual Scripting and MetaSounds
- Triggering sounds from animations
- Using audio components in Blueprint actors
- Audio volumes for changes in reverberation and occlusion
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Unreal Engine 5 "Intro to Sound Design"