From UE5 to UEFN: Fast, Lean, and Surprisingly Fun


Details
What happens when a UE5 dev dives into Fortnite Creative? A shift in pace, priorities, and process.
In this talk, Christian Aguila of Nullframe will share how UEFN helped him build faster, think smaller (in a good way), and why UE5 devs should be paying attention to where this ecosystem is headed. Christian will also cover a few practical tips, workflow tricks, design adjustments, and mindset shifts that can help UE5 devs hit the ground running in UEFN.
The presentation will be followed by an opportunity to ask questions and see Christian's latest UEFN game in action.
This event will be hosted on our Discord server. Click here to join if you haven't already.
About the Speaker
With over a decade of experience in game development, Christian has worked across the indie and AA space, wearing many hats along the way. Since the days of UDK, he has been deeply immersed in Unreal Engine, cultivating a multidisciplinary skill set that bridges programming, game design, and creative direction. Whether building solo, collaborating with others, or guiding small teams, he focuses on creating meaningful, engaging gameplay while fostering collaboration, creative problem-solving, and a strong development vision.
Agenda
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Hosted By
Nick Pfisterer, Co-founder
I make games, music, and other stuff.
Jessica Lang, Unreal Community Leader
Co-founder of an indie game studio: Blue Void Studios. We are currently working on making our game jam game, IONIA, a full title!! http://bluevoidstudios.com Also co-host for Portland's UE4/5 meetup.
Mike Seese, Unreal Community Leader
Mike is the founder of Incanta Games, based in the greater Portland area, with over 15 years of software engineering experience in multiple domains. Incanta Games builds affordable, high quality developer tools for small-medium sized studios, currently focusing on Redwood, a UE framework for building and launching scalable multiplayer games. He also co-hosts Portland's Unreal community Unreal PDX.
Zach Burke, Unreal Community Leader
I've been making video games, interactive experiences and training simulators for over a decade. I like to go deep, read engine code, figure out complex systems and then make them dead simple to tweak.
Complete your event RSVP here: https://communities.unrealengine.com/events/details/epic-games-portland-presents-from-ue5-to-uefn-fast-lean-and-surprisingly-fun/.

From UE5 to UEFN: Fast, Lean, and Surprisingly Fun