Competetive Robotics with Rust
Details
Come hear from the lead software developer for the University of Utah Robotics Team on their stack that nearly completely written in Rust!
They work on a lot of cool things like iterative closest point for localization, compute shaders to construct a height map from a series of depth images, custom network protocols to minimize latency/re-connection time, gstreamer integration, behavior trees for autonomous decision making, and more! https://github.com/utahrobotics/utah-lunabotics-2026 https://usr.coe.utah.edu/
