Vienna Gamedev Meetup #20 – Realistic rendering in AR with Unity


Details
At the 20th meetup of the Viennese gamedev community Johannes Unterguggenberger (https://twitter.com/JohannesUgb) from Sphereless Games (http://www.sphereless-games.com/) will give us insights of how to leverage Unity for realistic rendering in augmented reality (AR) and how to deal with spherical harmonics. If you ever wanted to know why Pokemons do not look realistic join this workshop.
And we will have some exciting games and prototypes
*) Friendship (https://www.airconsole.com/) / Alexander Grenus (https://twitter.com/AlexanderGrenus)
*) 1 - n Global Game Jam games / GGJ-Austria attendees (http://globalgamejam.org/2017/jam-sites/austrian-game-jam)
The Vienna Gamedev Meetup #20 is supported by Bloodirony Games (http://www.bloodirony.com) and the greatest co-working space in town: Stockwerk Coworking (http://www.stockwerk.co.at/).
For future game presentations, we have 2 to 3 slots open, every month, to present your game. If you want to show us what you got, feel free to submit your game here (http://goo.gl/forms/7S6vvxybWP).
Cześć
Michael (https://twitter.com/asebist)

Vienna Gamedev Meetup #20 – Realistic rendering in AR with Unity