About us
Alle Game Devs, oder daran interessierten, aus Wien und Umgebung, können sich bei diesem Meetup austauschen. Wir behandeln folgende Themen: Gamedev, Gamedesign, Game Art, Community Building und Management. Bei interessanten Talks, Diskussionen und Panels können Erfahrungen ausgetauscht werden, von denen ein jeder lernen kann.
Präsentiere dein Spiel und erhalte Feedback oder finde Teammitglieder für dein Projekt.
Upcoming events
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VGDM #96 - No Diversity, No Games - How inclusion is no longer optional
Das Packhaus, Marxergasse 24, 1030 Wien, Österreich, Wien, ATNo Diversity, No Games - How inclusion is no longer optional
The game industry has more talent, bigger budgets, and more powerful technology than ever before. Yet we’re stuck in sequels, safe bets, and recycled ideas. For decades, innovation was driven by hardware and graphics. That era is slowing down. Higher fidelity alone no longer creates novelty. Jack Gutmann argues that the next frontier of originality is perspective. Homogeneous teams create blind spots, predictable design, and cultural echo chambers, a form of creative inbreeding. With AI amplifying existing patterns, inclusion is no longer optional. It is creative infrastructure. If games are to remain innovative and culturally relevant, inclusion must be understood as creative infrastructure
Jack Gutmann is a Real-Time VFX and Technical Artist based in Vienna. He specializes in building visually distinctive effects systems, bending technology to serve strong artistic direction. Best known for Path Out, created with Causa Creations, Jack has since led VFX pipelines on stylized and narrative-driven titles. He has collaborated with industry professionals such as Rami Ismail and Castpixel on projects including Australia Did It, translating ambitious creative visions into production-ready scalable effects. Beyond production, he hosts The Generalists, a podcast dedicated multidisciplinary thinking in game development. His work aims to demystify high-level craft and creative decision-making in an industry that often overemphasizes narrow specialization. His talks explore how team composition, cultural perspective, and technical infrastructure shape originality in games, and why diversity is the next driver of innovation.
After some announcement we will look at at least 2 games
* Canvas of Thoughts / Ronja
* World Tree Defender: Seedlings of Yggdrasil / Lukas PlazovnikCan‘t wait.
The Gamedev Meetup is sponsored by the best Co-Working Space in Town Das Packhaus ( https://www.daspackhaus.at/ ).
Cannot wait to see you there
Michael ( https://bsky.app/profile/asebist.bsky.social )26 attendees
Past events
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