AR/VR Eye Tracking for Training


Details
How is eye tracking used in VR/AR training programs? How can it be used to measure skill growth, improve design patterns, and generally enhance training outcomes?
Join us for this upcoming event to learn more about eye tracking is used to both enhance training and improve AR/VR application design. Toby de Burgh, Company Director at Cineon Training, will discuss the ins and outs of eye tracking in VR/AR training: solutions from development and testing to delivery. You will hear about the different types of eye tracking, and why it’s being integrated into the latest XR tech. We hope to see you there as we explore one of the most exciting new technologies for VR/AR training programs.
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WHY ATTEND?
- To learn the basics of eye tracking and how it’s used in VR/AR training
- To learn about eye tracking as a tool for both exploring training efficacy and improving training outcomes
- To hear about key use cases for eye tracking
- To expand your AR/VR or L&D network by meeting other curious attendees.
- To ask any questions about eye tracking technology in training programs.
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RESOURCES:
- Sign up for the meeting link.
- Meeting Password: 997763
- Newsletter (to stay up-to-date on upcoming events): bit.ly/XR4TE_Newsletter
- Member Connection Form (to meet other group members): bit.ly/XR4TE_Member_Connections
- Event sponsor: KairosXR (www.kairosxr.com), an AR/VR design and development agency.
- Event Recording: Available 3-4 weeks after the event
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AGENGA:
- Welcome & Event Kickoff
- Introduction to AR/VR Eye Tracking for Training
- Speed meetings & breakout rooms
- Wrap Up
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HOW DOES ONLINE NETWORKING WORK?
- First we’ll kick off with industry/topic relevant presentations
- Then we’ll break into groups of 4-5 for networking in breakout rooms
- Finally, we will reconvene and break into additional groups.
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ABOUT THE SPEAKER:
Toby de Burgh is a passionate advocate of evidenced-based simulation for training and therapy. He works closely with leading research scientists in the development of Extended Reality (XR) simulations for a range of industries including Nuclear, Oil & Gas, Medical, Military, Aviation and others. He started his professional career as a physicist in the nuclear industry before moving into immersive training development after being struck by the under-utilisation of contemporary human performance research by industry generally. My particular interest is in eye-tracking and how it can be utilised throughout the training development, testing and delivery process.
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NEWSLETTER:
Sign up for our industry-leading newsletter on XR Training and Education (http://bit.ly/XR4TE_Newsletter).
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ABOUT KAIROSXR:
KairosXR is an augmented and virtual reality design and development agency based in San Francisco. KXR works with teams around the world, developing custom immersive 3D training and education solutions, building XR integration and business strategies, and advising individuals and teams on development, design, and XR management best practices.
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CONTACT:
Any questions? Email hello@kairosxr.com

AR/VR Eye Tracking for Training