Building and Using Virtual Reality in Education


Details
Theme: "Building Inclusive & Accessible Applications for VR"
Our guest speaker will be speaking about accessibility 101, guidelines, laws, best practices, and tips/tools. In addition, we will have a demo from NeuroStorm.
Roland Dubois
Lead Product UX/UI Designer
Roland Dubois is the XR Accessibility Lead and co-founder at Virtuleap, founding designer at studio.zeldman, Mozilla Tech Speaker and creator of GRAVR — a globally recognized avatar for VR on the web. Previously, Roland co-founded the consulting agency and dev shop ByteDept, designing human-centric digital products for some of the world’s most respected brands in a variety of verticals. As an active member of the immersive web community and host of WebXR (A-Frame NYC) workshops and events, he creates immersive experiments that make the current VR/AR industry accessible for everyone.
Demo: Good Vibrations
Patients with Parkinson's disease endure constant shaking of their hands 24 hours a day for multiple years. For the first time, we provide a technology where their hands no longer shake. Problem:Parkinson's disease is a progressive neurodegenerative disorder impacting 10 million people. Patients with the Parkinson's have a ~5Hz tremor in their extremities, including their hands, making simple activities challenging.
Solution: Our virtual reality technology allows patients to enter a new reality where they are asymptomatic, free of debilitating tremors. We have built a Tremor Healing gaming platform that provides relief from tremors by sampling their trajectory and canceling their velocity. This occurs at 3x tremor frequency resulting instantaneous hand stabilization to manipulate digital environments and feel free of the disease.
Our purpose is: To connect educators, developers and others in this space to create effective ways of developing and implementing VR in educational spaces.
If you would like to demo your work, please sign up here: https://docs.google.com/forms/d/1g0CBy20A6swcHtLUvN0XDP1G0VslAr3g29dv6QvdbWw/edit

Building and Using Virtual Reality in Education