Design of GOG GALAXY SDK


Details
Po przerwie spowodowanej pandemią, wracamy do organizacji meetupów Warsaw CPP Users. Niestety z uwagi na ograniczenia nie jesteśmy w stanie zorganizować wydarzenia w naszym ulubionym miejscu, więc tym razem spotkanie zorganizujemy w formie zdalnej.
Dostęp do wydarzenie jest możliwy pod tym adresem: https://email2.gog.com/webinar/f/design-of-gog-galaxy-sdk?uid=6e12c0e0&lang=pl
Opis prezentacji:
An important job of any SDK is to abstract platform features through a straightforward API which the developer can use. Games now integrate with various such platforms to rely on functionalities like social interactions or multiplayer, among many others. However, games in particular often require more control than access to high-level features. Concepts like thread or memory management are very important in writing applications where every byte matters. All these aspects affect the design of GOG GALAXY SDK and the way it communicates with Galaxy services as a whole. In this talk, we will explore what makes the SDK tick and how it facilitates the requirements of modern games.
Informacja o prezenterze:
Filip is a software engineer at GOG working on GOG GALAXY SDK. Together with the team, he helps shape the development of the SDK itself and many projects surrounding it, ranging in technologies from C++ applications to Kubernetes infrastructures. In free time, passionate about game design and movies, or bike riding if the weather allows. Always keen on practicing software development through personal projects, usually involving game mods or game-related tools.

Design of GOG GALAXY SDK