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Procedural Generation and Games at the Dawn of Fault Tolerant Quantum Computing

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Procedural Generation and Games at the Dawn of Fault Tolerant Quantum Computing

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Date time: Oct 13 2025 Monday 8:00 am - 10:00 am EDT = Oct 13 14:00 - 16:00 CET (in Switzerland / Germany)

Topic : Procedural Generation and Games at the Dawn of Fault Tolerant Quantum Computing

Summary: Quantum computers have long been more of a toy for researchers than a tool for solving complex problems. However, recent advances in the field make exploiting the advantages of fault-tolerant quantum computers feasible in the next 5 to 10 years. It is now time to begin imagining how such devices could be used in practice for game development and deployment. In this work we identify procedural content generation as a very promising area of application and exploration. We examine a selection of algorithmic approaches used in classical procedural content generation and propose promising quantum algorithms that could provide an alternative approach or a computational advantage. We then end with a hypothetical game that exploits a recent quantum algorithm for computing the Jones polynomial exponentially faster than classical computers could.
Reference : https://arxiv.org/abs/2508.09683

Speakers:
Daniel Bultrini is a researcher working on various aspects of quantum computing. He did his Bachelor's and Master's in the University of

Glasgow in chemical physics where he graduated with a first class with honors. He worked as a scientist with the Science and Technologies
Council at Daresbury labs on free electron lasers before then moving to do research at the Fritz Haber institute in Berlin to work with
Nikolaj Moll from IBM Zurich on using quantum computers for quantum chemistry. He then was awarded a Marie Curie fellowship and La Caixa
fellowship to do research in the Institute of Theoretical Physics in quantum computing with German Sierra. He then became a fellow at Los
Alamos National Laboratories for quantum computing, where he combined different error mitigation techniques and proposed the first way to use both logical and physical qubits as disparate systems. Then he was awarded a Marie Curie fellowship to pursue a PhD at the University of Heidelberg on non-adiabatic dynamics on quantum computers. During this time he did a secondment at IBM Zurich before moving to becoming a researcher at MOTH quantum where he is now a researcher on fault tolerant quantum algorithms.

Dr. James Wootton is the Chief Scientific Officer of Moth, a pioneering company bringing the power of quantum computing to the
fingertips of musicians, gamers, and digital artists. After receiving his PhD in quantum computing from the University of Leeds, Wootton
relocated to Switzerland to conduct postdoctoral research and lecture at the University of Basel. During this time he also started to
develop citizen science and education games around quantum technology, as well as developing the first simple games to run on quantum hardware. From 2018 to 2024, he further investigated the intersection of quantum computing and games at IBM Research, as well as helping to make quantum computers that actually work. Now he leads a scientific team that creates new ways for creatives to be empowered by quantum
computing.

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