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Details

This workshop will focus on fragment shaders.

This a standalone workshop! You need not have attended the previous workshop!

Second in a series looking at shaders (and the shader language GLSL) the underlying mechanism to control the GPU giving the programmer complete flexibility in rendering an image and allowing creation of many different effects, ranging from simple perspective projection through to image processing and post-processing.

• What to bring
Laptop, curiosity, questions (optional).

• Important to know
Please also RSVP at
https://skillsmatter.com/meetups/12299-a-gentle-introduction-to-shaders-2
This is needed for room allocation, etc..

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